Tantalus North Studio (Brisbane) is currently hiring for an experienced C++ Software Engineer join our tightknit team of game development experts.
Tantalus Media has been a cornerstone of the Australian game development scene since the mid-90s and is a critical part of the Keywords Studios international group. Our portfolio is broad and deep, providing exceptional client focused development and technical services across all areas of development, from original IP to technical ports and remasters of beloved franchises for our AAA clients.
Built on the solid foundation of Tantalus Media, and utilising the broad international reach of Keywords Studios, Tantalus North was established in sunny Brisbane in early 2022. We’re a dynamic, cross-discipline team of 14 developers boasting over 170+ years of combined game industry experience.
The advantage of such a small team with that much grunt under the hood is that we feel like an intimate indie team, but with the know-how to execute and excel at delivering for the biggest clients on the planet. The day-to-day family feel of this caring team brings fun and love to our work, but with the added security of being part of something much bigger, with a diverse portfolio and opportunities of our huge organization. Paired with the generous company benefits and Queensland lifestyle, it is our recipe for not only success, but happiness too.
If you want to be part of a small but mighty team at the bleeding edge of technical services for renowned platforms and publishers, please read on to find out more about our new positions.
Keywords Studios globally are over 12,000 employees, across 20+ countries and 80 studios.
As a Graphics Software Engineer, you will assist in porting and maintaining rendering pipelines across multiple platforms including but not limited to Switch, PS4, PS5, Xbox X/S and Xbox One. You will be working with a range of engines and technology pipelines, including popular engines such as Unreal or Unity, as well as bespoke custom engines.
Working closely with producers, QA, artists and other programmers to implement and modify graphics rendering pipelines and features.
Testing, debugging, refining, optimising and maintaining rendering code and shaders on a range of platforms.
Staying up to date with new technologies, architectures, and rendering techniques.
Assisting and mentoring other programmers in your areas of expertise.
Confidently communicating with other disciplines, in particular engineering, to facilitate solutions that push the project forward.
Creating maintainable and extensible well architected code.
Creating and maintaining well written technical documentation.
Proactively identify problems and propose, test and document solutions.
Research and explore new technologies and techniques and keep up to date with the latest trends in game development.
Share learnings and best practices, workflows and new tools with the wider team.
Be available for technical support for the code team.
Actively demonstrate a desire to learn and grow professionally.
Contribute towards a positive and supportive company culture.
Approx. 5+ years of Games Industry experience (for mid and senior levels).
Strong C++ knowledge.
Fluent in Modern Graphics programming – DX12 an d/or Vulkan, HLSL, etc.
Expertise in low-level systems programming.
Demonstrable experience of optimisation and performance analysis tools.
Understanding and experience in implementing and modifying graphics rendering pipelines.
Strong awareness of industry technology trends, willingness to learn and grow
Console graphics programming experience (Nintendo Switch, Xbox, PlayStation)
Ability to write high-quality performant and maintainable code.
Excellent interpersonal and communication skills.
Strong awareness of industry technology trends, willingness to learn and grow.
Console development experience (Nintendo Switch, Xbox, PlayStation)
Current development experience with Unity, UE4 or UE5.
Ability to write high-quality, performant and maintainable code.
Understanding of a range of design patterns and data structures
Strong attention to detail, able to multi-task, and adapt to change.
A passion for games, an interest and awareness in the latest trends, tools, technology and approaches in creating content.
Strong time management and problem-solving skills.
Experience in AAA game development.
Experience in Custom C++ Engines.
Experience in Commercially Available Engines (Unity, Unreal, Etc.).
Experience in other programming languages.
Experience with game release processes.
All applications will be responded to. Sure you’ll get our automated acknowledgement email but you’ll know where things are at within seven business days of your application. Hopefully sooner.
If you progress, we’ll invite to an initial call with Stan our Head of Talent Acquisition. Depending on the outcome of this discussion we may invite you to either a technical online assessment or first round interview. Where required a second interview may follow. All candidates interviewed will be provided with feedback.
Not sure about applying and want to know a little more information? Feel free to contact Stan Rolfe on 0416048976. Stan is based in Perth, so please leave him a message if he doesn’t answer your call first thing in the morning.
We are recruiting this position directly and not seeking recruitment agency support for this role.