Games are in the spotlight in everything we do - but the player experience doesn’t stop at the games.
Our goal is to build strong long-lasting relationships with our players. That means bringing players closer to the content they love, making social play easy and rewarding, and supporting players seamlessly across our services, strengthening their sense of belonging to the Supercell community.
This is a role for a designer who thinks in systems and experiences - not just screens - and is comfortable moving between strategy and execution. While the focus is on identifying the right problems, you’re also able to make ideas concrete and work with the team to turn them into real player value.
Strengthen the player experience across services
Use insight, not opinion
Connect the dots across teams
Raise the bar for the end-to-end experience
Your portfolio should show:
This role is based in our Helsinki Studio. The Supercell Player Platform team members are primarily located in our Helsinki studio, but as a global business, you will have key stakeholders in other locations.
–––
That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
–––
Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, and Brawl Stars. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.
Here, you won’t need to focus on chasing titles or climbing ladders. Internally, our job titles don’t include prefixes like Senior, Junior, Principal, or Director. Recognition isn’t tied to your title, as it doesn't define the impact you can have around here.
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
No matter where you’re moving from, our dedicated mobility team and partners will support you throughout your move. We’ll ensure the process is as smooth as possible for you and anyone joining you – whether they’re family members of the human or animal kind!
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! We’re here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team
Mudtek
Aftershock Media Group
Aftershock Media Group
Gamesight
Logitech
Mattel
Mattel
Mattel