As an Art Producer, youâll play a central role in planning, producing, and executing marketing art projects for Supercellâs live and new games. Youâll work closely with Marketing Artists, Art Partners, and Marketing Producers, while also partnering with other Supercell teams from Legal and Finance to operations and production colleagues in our global offices. Youâll often be the one connecting the dots and gathering information, so the artists can focus on creating great work.
The ideal candidate is a structured problem-solver and strong communicator who can support creative ambition with practical execution â someone who finds energy in helping others succeed and bringing clarity to complexity.
Per Supercellâs mission statement âto create games for as many people as possible that are played for years and remembered foreverâ we aim to craft experiences that players love and remember for years.
Every day, millions of players across the world enjoy Supercellâs games: Brawl Stars, Clash of Clans, Clash Royale, Hay Day, Boom Beach, Squad Busters, and MoCo. The Marketing Art teamâs role is to ensure we continue to engage and inspire our current players while welcoming new ones into our worlds.
We reach our players through engaging marketing experiences that go beyond the screen. Doing that takes trust, creativity, and teamwork. At Supercell, everyone wears multiple hats. The Art Producer role is no exception.
This role is based in Seoul, Korea. The APAC Marketing team members are located in our Seoul office and work frequently with team members in our global offices (Helsinki, London, San Francisco, and Shanghai)
To be successful, you'll be expected to travel quite regularly and often in this role.
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That's it about the role! Below, we've gathered some things we feel are important for you to know. Totally optional, but a highly recommended read.
Once you're ready to apply, just send us your application through the form on the bottom of the page.
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Supercell is a games company from Helsinki, Finland, with offices also in San Francisco, Seoul, Shanghai, and London. You might know us as the makers of Hay Day, Clash of Clans, Boom Beach, Clash Royale, Brawl Stars, and Squad Busters. Our mission is to create great games that as many people as possible play for years and that are remembered forever.
So, how do we make great games? By putting together the best teams and giving them the freedom and independence to succeed. And by taking risks, failing, sharing learnings, and killing lots of projects.
Independent cells and trust are at the core of our culture. But it takes more than that to make great games. We take good care of our people, providing them with the compensation, work environment, and resources they need to succeed while having fun along the way.
Here, you wonât need to focus on chasing titles or climbing ladders. Internally, our job titles donât include prefixes like Senior, Junior, Principal, or Director. Recognition isnât tied to your title, as it doesn't define the impact you can have around here.
Luring you in with glitter, glamour, and gems isn't what we're about. We want you to enjoy your time here fully, so we structure our compensation and benefits with that in mind. It starts with perceiving you as a human being, not a resource.
No matter where youâre moving from, our dedicated mobility team and partners will support you throughout your move. Weâll ensure the process is as smooth as possible for you and anyone joining you â whether theyâre family members of the human or animal kind!
Many candidates with great skills and experience second-guess themselves. The bar is high, but if this role excites you, apply! Weâre here to help you succeed. Also, we're happy to learn about any specific accommodations you may need to fully engage in our recruitment process.
Wishing you all the best,
The Supercell Recruitment team
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