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Streamline is a creative development studio specializing in full video game development, game publishing, interactive digital assets, and metaverse creation. We provide experienced professionals to help bring the most demanding projects from concept all the way through production with our technical knowledge of established industry standards for high-performance results along every step. That means when you come to work at Streamline, expect to be challenged like you’ve never been challenged before.

We are a games company, a creative company, and people who work fast under pressure—a productive attitude is critical to a high-functioning team. Our goal is to keep the process straightforward.

Streamline Values

  • Discipline Doing what needs to be done – without being told

  • Communication Double-triple checking information, tasks, project state

  • Responsibility Delivering work on-time, on-budget, at quality, without having to rework it

  • Accountability Accepting/learning from failures without blaming others

  • Mastery Putting in the effort to work, grow, & become the best we can be

Description

A Junior Level Designer's role is to keep the player focused on moving through the game and achieving their goal or mission while reducing the potential for confusion. He translates game design elements into the game environment and integrates challenges into the game's progression.

Key Accountabilities

Junior Level Designer will be measured according to the metric below, on a five (5) score rating scale:

  • On time delivery of project deliverables .

  • Outcome delivered as per project specifications

  • Outcome delivered as per specifications consistently

  • Time spent on an outcome is within project or budgeted mandays.

  • Successful application of new skills on a project​ which resulted in: - New opportunities/upsell as a direct result of new capabilities - Improved efficiency (time spent is less than budget) - Improved quality

  • Improved efficiency of existing skills, when comparing before/after completion time​ which resulted in: - Reduced frequency of repeat mistakes​ - Improved efficiency (time spent is less than budget) - Improved quality

Key Competencies

Junior Level Designer will possess the following competencies:

Beginner Level

  • Unreal Engine Core Competency

  • Unreal Engine Lighting

  • Spatial Awareness

  • Presentation Documentation

  • Flow Diagramming

  • Presentation Compentacy

  • Focus Testing Compentacy

Optional

  • Unreal Engine Blueprint Scripting

  • 3D Modelling Software Core Competency

  • Architectural Knowledge