${ alert.message }}
${ alert.message }}
Share Job
Copy the link below to share this job.
Square Enix

UX Designer

${ timestamp }} · 
Square Enix
🇨🇦 Montréal, QC

Reports to: UX/UI Designer Lead


  • Define, design and deliver top-notch user experiences;
  • Work in close collaboration with the development team in order to ensure a fluid and coherent user experience with the game;
  • Implement usability tests in order to understand player behaviour and motivations;
  • Create high-quality deliverables in a range of fidelity (wireframes, mockups, flows, prototypes);
  • Identify the risks associated with user experience and propose solutions that are efficient and achievable;
  • Present and promote design solutions effectively to peers and executive management. Game designers and Leads.
  • Create UX documentations to prepare for Live Operation of the game.

Experience and qualifications:

  • DEC in video game design or any other domain relevant to the ;
  • A minimum of 3 years of experience as a UX Designer;
  • A minimum of 1 years in the mobile game industry;
  • Thorough knowledge of user-centric design approaches and best practices;
  • Knowledge of user research methodology (quantitative and qualitative analysis methods, biometrics, user questionnaires, etc.).

Technical skills:

  • Proficiency with industry-standard UX design tools (Visio, Axure RP9, Figma, etc.);
  • Solid grasp of psychology and ergonomic principles applied to mobile video games;
  • Excellent communication skills, verbal and written;
  • Ability to create functional prototypes;
  • Attention to detail and strong focus on quality;
  • Great organizational skills;
  • Excellent knowledge of French and English, written and spoken
  • Ability to create good documentation.

Interpersonal qualities:

  • Ability to work within a team and with different
  • Be able to clearly express ideas
  • Be focused on achieving superior results
  • Be a solid team player
  • Have a synthesis and analytical mindset
  • Be able to adapt to change and to work under pressure while respecting deadlines

Motivation and interests:

Must understand what makes good games so special, and have the ability to pick games apart, pointing out what works and what doesn’t.