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As an Engineering Manager at CaptureAge, you will closely collaborate with our Technical Director and our Technical Operations Manager in jointly managing a department of 10-15 Lead & Senior Engineers.

Your role will be to mentor and support engineers across multiple project teams to meet development goals without compromising work-life balance and foster an open, expressive, supportive and inclusive work environment. This role requires excellent people management skills as well as a comprehensive understanding of the game development process.

Our engineering teams work on Age of Empires II: Definitive Edition, Age of Mythology: Retold, and our independent CaptureAge application.

Key responsibilities

  • Managing engineers across different project teams, providing support as needed to ensure their well-being and productivity on a day-to-day basis

  • Providing constructive feedback, performance evaluations, and supporting professional growth and development of team members

  • Effectively managing engineering resources, including task assignment, workload distribution, and staffing

  • Fostering communication and collaboration between engineering and other departments

  • Collaborating closely with other departments to understand project requirements, planning, and execution of engineering tasks in alignment with project goals and timelines

  • Communicating effectively with stakeholders at all levels to provide updates on team progress, highlight achievements, and address any concerns or issues

  • Identifying dependencies and potential risks, and escalating them them to minimize negative impact on project delivery

Qualifications

  • Experience in the game development industry, preferably with AAA titles

  • Strong background in software engineering and development tools

  • Proven ability to staff, lead, and manage teams of engineers in game development

  • Track record of driving process improvements and best practices within engineering teams

Skills

  • High level of spoken and written English is required

  • Excellent leadership, mentorship, and communication skills

  • Ability to collaborate effectively with cross-functional teams

Application Process

Please answer our form that briefly outlines why you are interested in this role and why your experience and skills make you a good fit. To demonstrate your attention to detail, include the phrase 'Flaming Camel' somewhere when filling the application form.

About CaptureAge

CaptureAge is a company that grew out of the Age of Empires community and is now partnered with Xbox Game Studios to provide game development services in AAA titles like Age of Empires II and Age of Empires IV. We have a small (35+) but growing team of passionate game developers, from artists to software engineers.

Diversity, Equity and Inclusion

The people making games should be as diverse as the people playing them and we encourage applications from all backgrounds and identities. As a fully remote and internationally distributed company we are a team that enjoys and celebrates a diversity of voices and perspectives.

Compensation

Our compensation is determined by considering competitive market rates, experience, and cost of living. As a fully international company, we strive to ensure competitive compensation aligned with the local cost of living and market standards.

Fully Remote – Location / Time Zones

We are a fully remote company with team members in 15+ countries across many time zones. We prefer team members who fit within broadly American/African/European time zones (UTC-8 to UTC+3) but we are open to applications from anywhere.

Hours/Time Management

We have a flexible approach to time-management, and we believe in giving team members the opportunity to control their own schedules. We'd like to see a world in which work can fit around your life, not the other way around! In practice this means a few pre-agreed sync points a week, with the rest of your working time entirely up to you – we do not have mandatory core hours.

Async Biased

We lean towards async working arrangements and design our processes and working environment with this in mind.

Consensus Driven

We try to foster a genuinely collaborative and consensus driven approach to our work rather than top-down direction and micro-management.