Producer
We have worked with Rocksteady Studios to reinvent an icon.
We have worked with Avalanche Studios to make the most explosive open world action games ever imagined.
We have worked with Don'tNod Entertainment and Deck Nine to tell stories which touched the hearts and minds of fans around the world.
We are working with People Can Fly to deliver the most visceral, empowering and satisfying RPG-shooter possible.
We want to work with you on what comes next.
Requirements
Key Deliverables:
Work hand-in-hand with other members of the production team, deliver the game to the specification, on time and on budget while refining plans as the game evolves throughout development to achieve commercial success.
Continually challenge assumptions, and proactively drive development and delivery of the product.
Provide coordination and direction to developer ensuring the developer’s vision is always in alignment with our own.
Responsible for arranging user / focus tests and making formal change recommendations based on the results.
Building project budgets and negotiating costs with external suppliers while maintaining the project P&L.
Create, implement, manage, assess and approve regular developer milestones and project goals in conjunction with the other members of the production team to expose exactly where the game is and exactly what is left to do.
Schedule, supervise, control and document production plans and processes.
Drive definitions, targets and quality benchmarks for the final product.
Work with the developer and project stakeholders to predict, identify and resolve problems before they occur, all project risks and mitigation strategies should be clearly documented and communicated on project reports.
Design, plan and present a variety of PowerPoint and code demonstrations for both internal and external uses as needed throughout the development cycle.
Work with our usability testing teams to identify strategies and plans to measure and trend the quality for each key feature over time while ensuring we understand where the quality of the game will land on release.
Conduct regular mid-mortems and a final post-mortem while sharing the findings with the wider group.
Contribute an active understanding of market trends, patterns and customer requirements in international markets for games and hardware.
Key Stakeholders: Head of Studio, Technical Director, Design Director, Producers, Designers, Brand, PR, Studios/developers
Knowledge & Experience:
Essential:
A proven track record of producing successful and published video games.
Understanding of a variety of business models.
Knowledge of game production methodologies, pipelines and technical requirements.
Solid understanding of the gaming space, as well as the technologies and general processes required for game production.
Able to draft excellent project briefs, content specifications, and process documents.
Strong project management and leadership experience.
Desirable:
Educated to degree level, or equivalent.
PS4 + XB1 experience.
Programming knowledge.
Industry relationships with format holders and development studios.
FPS or TPS exp.
Multiplayer exp.
Competencies, Skills & Attributes:
Essential:
Ability to deliver game developments on time, budget and to quality.
Demonstrates passion, commitment and a high level of energy, in addition to a strong sense of ownership and urgency.
Ability to articulate ideas, information and know-how with ease and clarity.
Advanced written and oral communication skills.
Exceptional attention to detail – ability to own, track and monitor the progress across every aspect of development.
Results oriented, self-motivated and extremely well organised.
Strategic as well as delivery focussed. Must have the ability to plan, act and respond quickly as well as having the ability to see and consider the bigger picture.
Relishes working in a fast paced, constantly changing and evolving environment.
Creative and customer focussed individual who understands and is diligent with using data to drive product decisions.
Commercial acumen; ability to deliver results.
Ability to generate ideas and translate these ideas into commercially viable products.
Impactful and charismatic, with ability to influence and persuade.
Confident and able to communicate on all levels.
Demonstrates passion for delighting customers with fun and exciting games.
“Consumer first” attitude and approach.
Team player / approachable.
Always works to the best of ability.
Experience with Microsoft Outlook, Word, PowerPoint and Excel.
Desirable:
Experience with Confluence and JIRA
Other:
Follows industry trends and developments.
Must have a passport and be able to travel.
Our goal at Square Enix is to hire, retain, develop and promote the best talent, regardless of age, gender, race, religious, belief, sexual orientation or physical ability.
Our pledge to D&I
At Square Enix we believe in the importance of being a diverse and global company, and we stand firmly together against any forms of injustice, intolerance, harassment or discrimination. In our effort to create a truly diverse workforce, we pledge to continue to raise awareness in every step of the employee experience, from recruitment to promotions to ensure equal opportunities for all. One of our goals is to champion diversity in games and at work and work together to inspire real change.
Learning and education around D&I will be a key element for us to continue to grow as an organization. With unconscious bias training, D&I workshops and a variety of initiatives to give our employees the opportunity to be heard and be part of that change to achieve real equality. We need all our efforts to continue to build our culture of inclusion and equality.
We are also proud to partner with UKIE's Raise the Game pledge, BAME in Games and Women in Games, to name a few.
Hybrid Working Policy
Square Enix is pleased to be an employer that offers flexibility within the workplace.
We have a hybrid working policy which allows employees to work from the comfort of their home, three days per week, and in our amazing Blackfriars office for the other two.
Or, if being in the Office is your preference, you can choose three days working from our office and two days working from home. The choice is yours!