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Technical Artist
Sperasoft
π·πΈ
Belgrade, Serbia
Full Time
Intermediate (2β5 years)
Report
Responsibilities:
Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
Creating tools for asset management within the engine
Creating new shaders and updating existing ones
Optimization of assets, shaders, and pipelines according to the provided hardware specifications
Bug fixing and troubleshooting technical issues
Contributing to the team-oriented environment
Preparing documentation for pipelines and tools
3+ years of relevant experience as a Technical Artist in gamedev
Strong proficiency in Unreal Engine 5
Excellent understanding of Blueprints and Editor Utility Widgets
Basic knowledge of at least one programming language (Python, C#, C++)
Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
Art tools production experience
Self-motivation, strong problem-solving skills and team-player attitude
English level: intermediate or higher
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Learn game design from industry experts and build your portfolio to land roles faster
Game Design Skills Bootcamps
Autumn 2026 · Enrol by 25 September
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