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Learn game design from industry experts and build your portfolio to land roles faster
Game Design Skills Bootcamps
Starts 30 May 2026
Technical Artist
Sperasoft
🇦🇲
Yerevan, Armenia
Full Time
Intermediate (2–5 years)
Report
Responsibilities:
Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
Creating tools for asset management within the engine
Creating new shaders and updating existing ones
Optimization of assets, shaders, and pipelines according to the provided hardware specifications
Bug fixing and troubleshooting technical issues
Contributing to the team-oriented environment
Preparing documentation for pipelines and tools
3+ years of relevant experience as a Technical Artist in gamedev
Strong proficiency in Unreal Engine 5
Excellent understanding of Blueprints and Editor Utility Widgets
Basic knowledge of at least one programming language (Python, C#, C++)
Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
Art tools production experience
Self-motivation, strong problem-solving skills and team-player attitude
English level: intermediate or higher
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
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