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Technical Artist

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πŸ‡¦πŸ‡² Yerevan, Armenia
Contract Full Time
Experience Level Intermediate (2–5 years)
Published Date

Responsibilities:

  • Working in collaboration with both engineers and artists to assist, enhance and streamline asset production
  • Creating tools for asset management within the engine
  • Creating new shaders and updating existing ones
  • Optimization of assets, shaders, and pipelines according to the provided hardware specifications
  • Bug fixing and troubleshooting technical issues
  • Contributing to the team-oriented environment
  • Preparing documentation for pipelines and tools
  • 3+ years of relevant experience as a Technical Artist in gamedev
  • Strong proficiency in Unreal Engine 5
  • Excellent understanding of Blueprints and Editor Utility Widgets
  • Basic knowledge of at least one programming language (Python, C#, C++)
  • Experience in writing shaders, e.g. UE4/UE5 Materials system, HLSL, GLSL, etc.
  • Art tools production experience
  • Self-motivation, strong problem-solving skills and team-player attitude
  • English level: intermediate or higher
  • Working with an international team of world-class professionals on exciting and challenging projects
  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
  • Medical Care package
  • Breakfasts, snacks and fruits available during the day, tea and coffee machines
  • Additional benefits – care bonus to cover health, educational and safety needs, corporate parties and team buildings and many more others
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