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Responsibilities:

  • Skinning characters with complicated clothing elements

  • Work with dynamics elements in Unreal

  • Creating body and facial rigs in Maya.

  • Obtaining Lead Artists guidance and approval as required to advance tasks.

  • Contributing to the team-oriented environment.

Requirements

  • Strong knowledge of Unreal engine.

  • Advanced knowledge of Maya.

  • Examples of game ready body and facial rigs.

  • Project experience in technical animator position.

  • Self-motivation, good communication skills, and a great team-player attitude. 

  • Ability to receive constructive feedback.

Benefits

  • Learning & development opportunities

  • Exceptional private medical insurance plan

  • Casual workplace environment; new renovation and relaxation area

  • Friendly team and a family-like environment