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Sperasoft eagerly seeks a highly skilled Level Artist to bring expertise in crafting exciting level for games that will be played by millions. This role is opportunity for bringing your mastery of Level Art to the forefront and leaving bright impression on the gaming landscape.

Responsibilities

  • Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build level

  • Follow references, concepts, and art direction, while also having the initiative to take the work further independently

  • Participate in the search of precise graphic references that are specific to assets marked for production

  • Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all the instructions

  • Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)

  • Act as a production and artistic support for Lead Level Artist

  • Help estimate, after assessing level content with the PM and Lead – modelling, the working time and plan tasks per priority and per level

  • Establishe modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM and External Art Manager

  • Integrate produced objects and textures into the level

  • Create architectural elements of the level if needed and integrates them

  • Optimize maps, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer

  • Participate in setting the properties of each of the objects in map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)

  • Oversee the debug process for all levels

  • Verify the quality of the maps once they are imported into the game and make any necessary improvements

Requirements

  • Knowledge of PBR and physically based material standards

  • Knowledge of material optimization for real-time engines

  • Knowledge of material blending systems

  • Proficient in Maya/ Zbrush / Substance Designer / Unreal engine

  • Good eye for appropriate stylization and detail

  • Shipped titles in similar role

  • Excellent communication, interpersonal, and organizational skills

  • Ability to work well under pressure and deadlines

Benefits

  • Learning & development opportunities

  • Exceptional private medical insurance plan

  • Casual workplace environment; new renovation and relaxation area

  • Friendly team and a family-like environment