Sperasoft eagerly seeks a highly skilled Level Artist to bring expertise in crafting exciting level for games that will be played by millions. This role is opportunity for bringing your mastery of Level Art to the forefront and leaving bright impression on the gaming landscape.
Responsibilities
Become familiar with game design documents to know the environments, objects, atmospheres, story, and style to build level
Follow references, concepts, and art direction, while also having the initiative to take the work further independently
Participate in the search of precise graphic references that are specific to assets marked for production
Become familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all the instructions
Create documents that list and present the graphical content of the levels (objects, environments, atmosphere, lighting, styles, etc.)
Act as a production and artistic support for Lead Level Artist
Help estimate, after assessing level content with the PM and Lead – modelling, the working time and plan tasks per priority and per level
Establishe modelling and texture needs, place the order with the map 3d artists, and follow up on the progress and quality of the work with the PM and External Art Manager
Integrate produced objects and textures into the level
Create architectural elements of the level if needed and integrates them
Optimize maps, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
Participate in setting the properties of each of the objects in map (e.g.: movement, collision, lighting effects, SFX, sound, etc.)
Oversee the debug process for all levels
Verify the quality of the maps once they are imported into the game and make any necessary improvements
Requirements
Knowledge of PBR and physically based material standards
Knowledge of material optimization for real-time engines
Knowledge of material blending systems
Proficient in Maya/ Zbrush / Substance Designer / Unreal engine
Good eye for appropriate stylization and detail
Shipped titles in similar role
Excellent communication, interpersonal, and organizational skills
Ability to work well under pressure and deadlines
Benefits
Working with an international team of world-class professionals on exciting and challenging projects
Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events
Medical Care package
Sensibly flexible working hours
Breakfasts, snacks and fruits available during the day, tea and coffee machines
Friendly team and a family-like environment
Additional benefits – care bonus to cover health, educational and safety needs, MyCafeteria - including Multisport and more, corporate parties and team buildings and many more others