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Sperasoft seeks a highly skilled Senior Lighting Artist to bring expertise in crafting lighting scenarios for games that will be played by millions.

If you are an experienced Senior Lighting Artist with a strong passion for creating visually compelling game environments, possess excellent communication and collaboration skills, and have a keen eye for detail, we invite you to join our team. Together, we will push the boundaries of visual excellence and deliver immersive gaming experiences to players worldwide.

Responsibilities

  • Design lighting that matches or exceeds art direction and client’s expectations and supports the look of other departments work in the best way

  • Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs.

  • Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client

  • Communicate with other teams to support lighting art needs required for target quality

  • Support art style and mood with lighting

  • Maintain a balance between visual quality and performance requirements

  • Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested

  • Create and estimate tasks for Lighting Art team

  • Verify lighting quality after changes from other departments and perform any necessary improvements

  • Fix the lighting bugs filed by testers

  • Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine

  • Carry out all other related tasks

  • Contribute to the team-oriented environment

Requirements

  • 3+ years of experience as a Lighting artist in the game industry with experience of performing senior or lead level tasks. At least one shipped title in the portfolio

  • Extensive knowledge of color theory, lighting and composition

  • Understanding of real-time and pre-rendered techniques

  • Knowledge of UE4 lighting techniques, Knowledge of UE5’s Lumen, VSM and Nanite is a bonus. Familiarity with game engines, tools, pipelines and game development process

  • Knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools (e.g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production

  • Sense of initiative and proactivity

  • Attention to detail

  • Ability to give and accept feedback and adapt to changes

  • Originality and resourcefulness when setting out solutions

  • Self-motivation, good communication skills, and a great team-player attitude

Would be a plus

  • Experience in photography is an asset

  • Experience in other areas of computer graphics is an asset

  • Ability to create concept art

Benefits

  • Learning & development opportunities

  • Exceptional private medical insurance plan

  • Casual workplace environment; new renovation and relaxation area

  • Friendly team and a family-like environment