Sperasoft seeks a highly skilled Senior Lighting Artist to bring expertise in crafting lighting scenarios for games that will be played by millions.
If you are an experienced Senior Lighting Artist with a strong passion for creating visually compelling game environments, possess excellent communication and collaboration skills, and have a keen eye for detail, we invite you to join our team. Together, we will push the boundaries of visual excellence and deliver immersive gaming experiences to players worldwide.
Responsibilities
Design lighting that matches or exceeds art direction and client’s expectations and supports the look of other departments work in the best way
Propose new ideas for realistic lighting schemes, relying on scene scenery, mood and art direction needs.
Communicate with Art-Director and client representatives in terms of achieving work quality desired by the client
Communicate with other teams to support lighting art needs required for target quality
Support art style and mood with lighting
Maintain a balance between visual quality and performance requirements
Have the Art Director and Technical Director validate the quality of the lighting and make any changes that are requested
Create and estimate tasks for Lighting Art team
Verify lighting quality after changes from other departments and perform any necessary improvements
Fix the lighting bugs filed by testers
Optimize lighting to produce the best possible image quality, in accordance with the technical limitations of the engine
Carry out all other related tasks
Contribute to the team-oriented environment
Requirements
3+ years of experience as a Lighting artist in the game industry with experience of performing senior or lead level tasks. At least one shipped title in the portfolio
Extensive knowledge of color theory, lighting and composition
Understanding of real-time and pre-rendered techniques
Knowledge of UE4 lighting techniques, Knowledge of UE5’s Lumen, VSM and Nanite is a bonus. Familiarity with game engines, tools, pipelines and game development process
Knowledge of any DCC tools (Maya/3ds Max/Blender) and other 2D/3D Art tools (e.g. Photoshop/Substance Painter/Substance Designer) useful in Lighting Art production
Sense of initiative and proactivity
Attention to detail
Ability to give and accept feedback and adapt to changes
Originality and resourcefulness when setting out solutions
Self-motivation, good communication skills, and a great team-player attitude
Would be a plus
Experience in photography is an asset
Experience in other areas of computer graphics is an asset
Ability to create concept art
Benefits
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Friendly team and a family-like environment