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3D Environment / Props Artist (FPS, AAA)

Sperasoft logo Sperasoft
🇷🇸 Belgrade, Serbia
Contract Full Time
Experience Level Intermediate (2–5 years)
Published Date
Closed Date

Sperasoft is hiring for First-Person Shooter (FPS) project with AAA-quality visuals! We are looking for a skilled Environment Artist with strong texturing abilities and a keen eye for detail.

The ideal candidate will have a deep understanding of local setting and art direction, ensuring their work aligns seamlessly with the game’s overall style. If you have production experience, a strong portfolio, and want to collaborate with a team of industry professionals alongside a world-renowned game developer, we’d love to hear from you!

Join us in creating something extraordinary—apply now!

Responsibilities:

  • Work with Lead Artist and other artists to maintain production appearance, including quality and art style across all project assets

  • Develop, maintain, and create both high polygonal sculpts and real-time game assets matching project and studio standards

  • Create modular environment assets using trim sheets, tileable and unique textures, and effectively combine them to create high-quality assets.

  • Work with Lead Artist to ensure timely completion of game assets

  • Communicate regularly with the Lead Artist regarding the status of current tasks

  • Investigate client technology and be highly proficient in it

  • Help Lead Artist or develop briefs and documents for asset creation and training

  • Explore new technologies on the given platforms to achieve best possible results

  • Complete all tasks in a timely manner and to a consistent high quality standard

  • Contribute to the team-oriented environment

Requirements

  • Professional experience in the video game industry building architecture and props.

  • Strong modeling background. Ability to create, trim sheets, tileable and unique textures, as well as combine them effectively.

  • Strong knowledge of baking and texturing with tools such as Marmoset, Substance Painter. Ability to seamlessly bake assets made of multiple parts.

  • Strong Maya and Substance Designer experience is a plus.

  • At minimum, 1 shipped titles that exhibit AAA game-quality art.

  • A passion for creating games and the ability to learn quickly will be a plus.

Benefits

  • Working with an international team of world-class professionals on exciting and challenging projects

  • Learning & Development opportunities – mentoring, lectures, participation at industry conferences and events

  • Medical Care package

  • Sensibly flexible working hours

  • Breakfasts, snacks and fruits available during the day, tea and coffee machines

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