We are looking for a talented 3D Artist to join our team and contribute to a popular game project by creating and refining characters and props. This role requires a keen eye for detail, strong collaboration with the Lead Artist, and the ability to optimize assets while maintaining artistic integrity. If you have a keen eye for detail, a team-oriented mindset, and a willingness to learn and improve – we’d love to receive your application!
Responsibilities
Develop, maintain, and create game assets (characters, props) matching project and studio standards. Reworking and improving existing assets
Work with Lead Artist to ensure timely completion of game assets
Communicate regularly with the Lead Artist regarding the status of current tasks
Obtain Lead Artist guidance and approval as required to advance tasks
Continue to refine artistic abilities and learn new software packages and / or in-house tools
Contribute to the team-oriented environment
Requirements
Experience in modeling, sculpting and texturing characters or props using 3ds Max/Maya, Zbrush, Photoshop, Substance painter
Understanding of form, shape, structure and silhouette in regard to modeling
Experience with managing polygon count and texture budgets
Ability to receive constructive feedback
Self-motivation and a great team-player attitude
Nice to have:
Be familiar with Game Engine Technologies such as Unreal Engine
Good knowledge of anatomy
Benefits
Learning & development opportunities
Exceptional private medical insurance plan
Casual workplace environment; new renovation and relaxation area
Friendly team and a family-like environment