Smoking Gun Interactive, a Keywords Studio, is an industry-leading game development studio founded in 2007 by award-winning industry veterans. SGI is fearless in creating IP and boldly partners with renowned brands to develop a wide range of world-class, immersive titles and interactive experiences that resonate with strategy gamers worldwide and entertain millions of casual players every day.
As a Senior Environment Artist you are passionate about crafting beautiful assets that come together, giving shape to immersive spaces that transport players to unique worlds. You have an eye for scale, perspective and detail, and love to breathe life into creative concepts and ideas while defining experiences and quality.
Requirements
In this role, you will:
Design and development of visual aspects of the game in close collaboration with the Art Director and Lead Artist
Production of final game assets of consistent high quality
Creating immersive lighting and environmental effects
Work with Lead Artist to set up and maintain environment art pipelines and workflows
Maintaining high proficiency in established art pipeline and collaborating with other disciplines of the team in troubleshooting it and/or designing improvements as needed
Mentoring and motivating artists working in their defined areas
Monitoring progress and quality of art produced by assigned art resources to maintain consistent art style
Ensuring milestone goals are met on time and to requirements
Assisting in creation and risk-management of Milestone goals for assigned project area
Supporting and assisting Producer and Art Director in any other required duties
To be successful in this role, you must have:
5+ yearsโ experience modelling high quality environments
Expert understanding of how to build environments in AAA game development
Collaborative mindset while working closely with other departments to find and propose solutions for the betterment of the game
Strong art sensibilities related to colour, composition, and scale
Good knowledge about colour theory and basic lighting techniques
Self-motivated - can execute the vision for the level until completion in a timely and efficient manner.
Full understanding of modelling as demonstrated by the ability to create high quality architecture and organic models
Strong polygonal modelling skills- able to generate clean and efficient models
Thorough knowledge and proficiency using 3D modeling packages, including but not limited to 3D Studio Max and Maya
Thorough knowledge and efficiency using 2D art creation/manipulation packages, including but not limited to Photoshop
Benefits
10 days vacation leave
5 paid days personal leave
7 paid sick days
Life Insurance & Accidental Death & Dismemberment
Dependent Life Insurance
Long Term Disability (LTD)
Extended Healthcare Benefit
Dental Care
Hybrid working
Training & Development