At Rockstar Games, we create world-class entertainment experiences.
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar North is on the lookout for an experienced Senior Technical Artist who possesses a passion for Technical Art to help develop and support our titles. This is a full-time permanent position based out of Rockstar’s unique game development studio in Edinburgh.
WHAT WE DO
Bring innovation and resolution to technical problems and challenges throughout Art - from content creation through to the game (across multiple platforms).
Create and maintain tools and pipelines that improve our Art workflows.
Provide general support for an ever-growing Art team and document/share solutions/knowledge with the wider team.
Proactively use knowledge and experience to identify and solve problems before they affect the Art team and our projects.
Work closely with fellow Technical Artists as part of a global team working on interconnected tools and systems.
Collaborate and communicate with other departments (aside from the Art department) such as Tools and Runtime (Engine) teams.
This is a Technical Artist position with a Dynamic Art specialism. This means the tasks, while varied, will relate mainly to Dynamic Art (characters/animals/vehicles/props/vegetation/rigging tools).
Note: This is not a regular Artist position, so the candidate won’t be doing any creation of artwork.
Creating and developing tools to help author and manage high quality and quantity of art in large open worlds.
Create standalone tools C# and integrate them with our Art pipeline.
Create tools within 3DS Max in Maxscript.
Assist setting up pipelines and writing tools to support them.
Setting up automated processes to propagate changes across a large number of assets.
Supporting the Art teams in their day-to-day work.
3+ years professional experience in the game industry as a Technical Artist or similar/related position from industries such as film/VFX.
An online portfolio showing relevant examples of your work.
Experience using 3DS Max.
Strong knowledge of C# and/or Maxscript.
Experience using game engines (e.g. Unreal/Unity or proprietary tech).
Can demonstrate creativity and technical ability within the constraints of console development.
Strong team spirit and innate ability to collaborate closely with others.
Strong communication, planning and organizational skills.
Effective time management skills to meet deadlines without sacrificing quality.
Please note that these are desirable skills and are not required to apply for the position.
Familiarity working and developing in a multi-platform, multi-project environment.
Understanding in developing pipelines and creating efficient user interfaces.
Previous professional experience as an Artist or Rigger in games.
Knowledge of source control (such as Perforce or GIT) and working on code base collaboratively.
HOW TO APPLY
Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.
If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, race, or any other protected category.