At Rockstar Games, we create world-class entertainment experiences.
A career at Rockstar Games is about being part of a team working on some of the most creatively rewarding and ambitious projects to be found in any entertainment medium. You would be welcomed to a dedicated and inclusive environment where you can learn, and collaborate with some of the most talented people in the industry.
Rockstar North is seeking to hire a talented Scanning Production Artist who has a passion and experience for 3D scanning in a dedicated studio environment and acquiring/managing high quality scan datasets in a game production pipeline. The focus of this role specifically has a bias to Character Art capture but would also include other static Props.
This is a full-time, permanent position based out of Rockstar’s unique game development studio in the heart of Edinburgh.
WHAT WE DO
We design, create and populate the world with the people, creatures and items that bring the story and play to life, for both our story-driven and online game worlds.
Our characters are the embodiment of the player’s experiences and their interactions when they play – how they look, feel and interact with other living things.
You’ll join a global team setting high standards across all our projects, who have an exacting production focus and an obsession for getting the minutiae right.
Work with the Art Direction & Character Leadership team to create high quality, consistent and superlative character-focused digital scans.
Acquire Scan mesh data using an Artec-focused handheld scanning pipeline.
Work with proprietary, physical studio setups for ongoing acquisition/lighting of item data.
Processing of raw scan data into clean final meshes.
Consistent Zbrush rendering of final scans.
Manage the tracking and organization of scan data.
Upload and organization of final scans, maintaining scan library database.
Collaborate with Dynamic Art Creative & Production teams to source items for scanning.
Responsible for the organization and tracking of incoming/outgoing items.
Working closely with Production support to identify and manage priorities.
Proactively identify item needs.
Expertise and experience in digital scan acquisition through dedicated laser-based scanning systems (Artec, Creaform, Zeiss, Shining 3D, Faro etc) and/or Photogrammetry DSLR rigs.
Tertiary-level Art qualification.
Passion and strong awareness for contemporary culture; including Videogames, Film & TV, Social Platforms, Fashion and style.
Excellent visual sensibility within a studio environment for surface capture state/material consideration.
Understanding and creation of ‘state changes’ for static items including garments.
Flexible, collaborative, creative approach with strong problem-solving skills.
Excellent communication skills, strong organisational abilities.
Ability to manage competing priorities and self-manage time.
Understanding of deadlines and ability to shift work focus accordingly.
Work effectively within a team setting, under project-driven goals.
Please note that these are desirable skills and are not required to apply for the position.
Prior experience with ZBrush.
Specific working experience in an Artec-based scanning pipeline.
Industry experience in either Games, Film & TV, VFX.
Additional Proficiencies in 3D modelling software.
Understanding of game art pipelines and toolsets.
HOW TO APPLY
Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is proud to be an equal opportunity employer, and we are committed to hiring, promoting, and compensating employees based on their qualifications and demonstrated ability to perform job responsibilities.
If you’ve got the right skills for the job, we want to hear from you. We encourage applications from all suitable candidates regardless of age, disability, gender identity, sexual orientation, religion, belief, or race.