R16 Interactive
Sound Designer – Make Our Game Breathe
This job is closed ·
R16 Interactive logo R16 Interactive

Sound Designer – Make Our Game Breathe

Remote (Anywhere) · Senior (5+ years) · Full Time / Part Time / Contract · Competitive within global market bands ·

About R16 Interactive & Tale’s Edge

R16 Interactive is a lean, high-caliber team building Tale’s Edge, a gritty action-adventure RPG set in a shared universe of dark, reimagined Grimm’s fairy tales. We’re part of the AA resurgence: grasping AAA polish while executing lean and in the open as an independent studio. We value hunger, bold ideas, and the grit it takes to make a game worth playing.

Key links to learn more:

The Role:

The Sound Designer will define the audio personality of the game — from environmental presence to combat feedback to subtle narrative cues and atmospheric ambience. They are responsible for shaping a world that players feel through sound.

Who thrives here:

  • Self-directed contributors who take ownership without waiting for every detail to be spelled out.

  • People who value tight-knit teams over large pipelines.

  • Rational optimists — excited by potential, grounded in execution.

Responsibilities:

  • Design and implement high-quality sound effects for characters, environments, UI, and gameplay events.

  • Collaborate with the composer for a cohesive audio direction.

  • Integrate and optimize audio in Unreal Engine using industry best practices (our sound pipeline has yet to be established, so you can help build it).

Requirements:

  • Proven credits on at least one shipped PC/console title.

  • Strong Unreal Engine audio implementation skills (Wwise or FMOD).

  • Portfolio/reel demonstrating range and quality.