This job listing expired on Apr 30, 2020
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Experienced gameplay programmers are called to join the Rebellion Oxford studio, to work on a brand new exclusive title based on our own successful IP. This unannounced title based on a popular and growing series is already being developed on PlayStation 4, Xbox One and PC – we want you to become part of the team! Our gameplay programmers are supported by Rebellion’s industry-leading bespoke multi-platform game engine Asura, custom tools suite and dedicated engine coders. There is also scope to transition into engine development in the future.

Want to know more? You can watch our video here;

Inside the Rebellion coding team.

This role is full-time based in-house at our Oxford headquarters. We can consider permanent or contract employment but not freelance or agencies. You must be able to legally work in the UK.

For Experienced Programmers we look for at least 2 years’ professional C++ games experience. Any experience with consoles, particularly PS4 or Xbox One will be an advantage. A strong academic background is also preferred with a 1st class or 2:1 degree in Computer Science, Maths, Physics or other science-related subject.

You will;

  • Develop and implement new gameplay code, including features such as strategy, mechanics, logic, combat systems, AI, UI, audio code, etc
  • Meet game design and technical requirements as well as internal coding standards
  • Maintain and debug your own and existing code
  • Write and maintain technical documentation
  • Optimise code and data for memory usage and performance per console
  • Identify and solve development obstacles or risks that arise
  • Collaborate productively, communicating ideas and issues clearly across disciplines
  • Be responsive to deadlines and work well under pressure, meeting multiple production objectives and deadlines

Requirements

  • Excellent C/C++ skills at a professional level
  • Ability to quickly familiarise yourself to work with a large existing codebase
  • Ability to prototype as well as producing final code
  • Strong debugging, profiling and optimising, system design and 3D math skills
  • Good spoken and written communication skills, as well as teamworking with game developers from all disciplines across the project
  • Excellent initiative, self-motivation, organisational and problem solving skills, with the ability to accept and follow direction
  • Any knowledge of console, general games and/or multiplayer development, and/or development tools such as Visual Studio and Perforce/other version control systems would be an advantage
  • A genuine interest in playing games

Benefits

  • Holidays: 25 days paid annual leave plus all bank holidays (33 days total)
  • Relocation: reasonable pre-agreed costs eg belongings, transport, non-refundable agency fees, etc
  • Pension: contributory pension scheme where company matches 4%, salary sacrifice so saves on tax & NI
  • Cycle Scheme: spread bike payments over 12 months, salary sacrifice so saves on tax & NI
  • Eye Test Vouchers: free eye tests and additional discounts on glasses/contact lenses
  • Introduction bonus: £2k for internal staff referrals that lead to hires
  • Loans: Up to £1k interest free personal loans
  • Free Stuff: fresh fruit, Rebellion Steam titles, GDC Vault access, digital 2000AD/Solaris/Abaddon/Ravenstone copies, game and film library
  • Discounts: 50% off most 2000AD merchandise, discounted membership at The Athlete Centre gym 200 metres from Oxford studio
  • Culture: friendly, creative and relaxed working atmosphere, with sensibly managed projects and recognition of the importance of work-life balance
  • Social: annual company events (Summer BBQ & Christmas Party), various ad-hoc events and out-of-hours social groups such as photography, board games, football, baking, etc
  • Oxford Location: local pub, M&S and Waitrose, 5 minute walk to train station and 15 minute walk to city centre
  • Hours: flexible start and finish times (core hours 10am-4pm with 7.5 working hours overall plus 1 hour for lunch)