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Senior Audio Programmer

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πŸ‡΅πŸ‡± Warsaw, Poland
Contract Full Time
Experience Level Senior (5+ years)
Salary Competitive
Published Date

Responsibilities:

  • Work closely with Sound Designers and Technical Sound Designer to design, prototype, and implement new audio and music features;
  • Help with debugging and optimizing audio and music systems and features;
  • Collaborate with the other Audio Programmers to implement runtime audio systems and features, as well as necessary workflows;
  • Partner with design, engineering, and Audio Team members to implement and improve existing audio and music tools that meet project needs;
  • Actively contribute to cross-team audio tools and runtime development to help push the limits of what's possible in game audio for the project;
  • Create documentation and share best practices and technical constraints of the audio systems and tools with the rest of the Team;
  • Adhere to company coding standards and best practices;
  • Assist with additional general programming tasks as needed;
  • Be proactive and forward-thinking in implementing solutions.

What we require:

  • Expert-level proficiency in C++ and Unreal Engine, with strong experience in Audiokinetic Wwise;
  • At least 6 years of experience in audio programming, including low-level systems;
  • Proven track record of shipping AAA titles on PC, PlayStation, and Xbox (required);
  • Open-minded and eager to learn;
  • Excellent communication skills and fluency in English.

What we offer:

  • Cooperation based on a long-term contract;
  • Competitive salary depending on your skills;
  • Flexible working hours (core hours 11am - 3pm CEST);
  • Remote work options: partially, or fully remote;
  • Modern office located in UrsynΓ³w close to the Metro Station.

Apply here: https://system.erecruiter.pl/FormTemplates/RecruitmentForm.aspx?WebID=08024aa22c37473595365181ff1d8079

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