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Senior Software Engineers
The Technical Art and Engineering team in PlayStation Studios Malaysia is for Senior Software Engineers to join our development team. This role requires proficiency in a least one core programming languages, familiarity with visual effects pipelines and digital content creation tools, strong software design skills, and a dedication to writing robust and maintainable code. The engineer will be responsible for the development and support of an array of studio tools encompassing our production pipeline, motion-capture and facial animation systems, and tools for creating 3D game content. The position requires collaboration with other engineers, our project management team, and the different artist teams being supported. On the server side, our production pipeline is a suite of proprietary micro-services that handle asset and workflow management, artist tasking, environment management, render farm and automation coordination, push notifications, and more. On the client side, there are a variety of graphical tools for artists and technical users, some of which function as standalone interfaces while others are integrated into the content creation tools the teams use.
Understanding and maintaining project pipelines.
Learning and supporting varying client working environments, assets, and tools.
Writing, maintaining and customizing internal tools for production team.
Solving problems in pipeline and for individuals on as-needed basis.
Building and maintaining technical documentation.
Leading a small project based team when required.
Possess a bachelor's degree in computer science or equivalent programs.
A minimum of 5+ years of writing pipeline tools in the Visuals Effects or Gaming industry.
Experience deploying pipelines on multiple operating systems.
Advanced programming knowledge in C++ or Python.
Knowledge of user interface design with the Qt/PyQt/Pyside toolkit.
Proven ability to deliver high-quality software in a production environment.
Experience with continuous integration systems, preferably Jenkins.
Experience with a JVM language, preferably Scala.
Experience with NoSQL databases, preferably MongoDB.
Knowledge of the Autodesk Maya and Motion Builder Python APIs.
Low-level hardware development experience on OS X or Linux.
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