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We are looking for a Lead Environment Artist for our next big game!
As the lead of the talented and passionate 3D art team behind RETURNAL you will work closely with multiple departments including Art Direction and Concept, Tech Art and Level Art to help drive the next evolution of Housemarque games. It will be your role to ensure technical proficiency across the Environment Art team, facilitate professional growth among its artists, and champion the artistic vision of the project.
What will your day-to-day look like?
Guide the team to create artistically and technically sound environments and assets
Review WIP assets for technical execution and practical consistency
Give clear, effective, collaborative, and timely feedback with Art Director & other Leads
Organize training opportunities and facilitate professional growth
Seek to improve and maintain good work methods and development pipelines
Work in cooperation with external partners and feedback the production process
Other lead responsibilities, such as 1-on-1’s with team members
Cross-team collaboration (level art, design, VFX etc)
What will help you to be successful in this role?
5+ years of experience as an Environment/Prop Artist in AAA games, with preferably some experience in a lead role
Understanding multiple workflows of 3D environment creation - hard surface, organics, vegetation, modular architecture and etc
Strong leadership and communication skills
Strong prioritization and multitasking abilities
Passion for art and willingness to learn new workflows and share knowledge
Fluent spoken and written English
We also value
Experience in a wide variety of DCC tools, e.g. Maya, Zbrush, Houdini, Photoshop, Substance Painter/Designer etc.
Understanding of modern materials pipelines and workflows
Experience with modular environments
Experience with Unreal Engine or a similar proprietary real-time engine with visual scripting
Experience with JIRA and other project management tools
Experience with Agile/Scrum development
Knowledge of other fields like Animation or Shader authoring is a bonus
What we offer to you?
Competitive salary, benefits, healthcare, Nordic work-life balance
Tailored immigration and relocation package to help you get settled into Finland
A warm and welcoming atmosphere at our cozy Helsinki office
Freedom, flexibility and openness in a collaborative culture
Brilliant, diverse and empathetic colleagues to work with
Exciting and ambitious projects executed with the best tools
Access to Playstation Studios collaboration, games and more!
This is a permanent, full-time position based in Helsinki, Finland.
We will start interviewing promising candidates immediately so please apply as soon as possible.
Equal Opportunity Statement:
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.