This job listing expired on Dec 13, 2023

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PlayStation Studios Visual Arts and PlayStation Studios Malaysia are both passionate teams within the PlayStation family, made up of game and film industry professionals from all over the world.

Always at the cutting edge of technology, the teams work with studios like Naughty Dog, Insomniac, Santa Monica Studios, Guerrilla Games, Bend Studios, SuckerPunch, San Diego Studio, Japan Studios, and more PlayStation first-party teams, providing world-class content development and services to these studios.

Currently working on PlayStation’s well-known and well-loved franchises, our Character Art team in PlayStation Studios Malaysia is looking for talented, highly-motivated and creative Lead Character Artist to breathe life into the next chapter of in-game and cinematic storytelling.

Why work when you can play? This is life at PlayStation!


  • Provides direction to character artists for aesthetic and technical considerations.

  • Sets the tone for character creation with advanced technique.

  • Maintains a clear and consistent schedule in conjunction with the Project Manager and Character Art Supervisor.

  • Participates in the planning for project environments.

  • Monitors the needs of rigging, animation, and design to ensure clean handoff for assets.

  • Works with concept team to ensure concepts are at proper production quality.

  • Supervise bug distribution and verify bug fixes.

  • Communicate with project managers and external vendor managers.

  • Other duties may be assigned.

Experiences and Skills:

  • Minimum 8+ years of asset production or relevant experience with 5+ years of it being in a lead/ senior artist role.

  • Has worked on at least one AAA title as a team lead.

  • Experienced in working with external outsource vendors (OS).

  • Excellent foundations skills, including composition, design, and colour theory.

  • The ability to work with detailed concept art or reference art/ materials.

  • Advanced knowledge of human and animal anatomy.

  • Strong traditional painting skills and the ability to create models and shaders for a range of art directions, from photorealistic to stylized.

  • Strong leadership and mentoring abilities and interpersonal skills.

  • Ability to find creative solutions for technically challenging tasks.

  • Experience dealing with scan/photogrammetry data.

  • Experience using ZBrush and Marvelous Designer.

Additional and Bonus Skills:

  • Strong foundation skills with the ability to work with detailed or loose concept art, or reference art/ materials.

  • Advanced understanding of hair creation process.

  • Advance knowledge in organic and hard surface modelling.

  • Advanced traditional painting skills.

  • Ability to meet deadlines under tight schedules.

  • Willingness to receive directions and work closely with a team.

  • Experience using MARI, Substance Painter/Designer.

  • Experience with character rigging and blendshapes.


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