This job listing expired on Apr 21, 2023

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Associate Tools Engineer (Contract)

PlayStation Studios Visual Arts is looking for Associate Tools Engineers to join our team! The Engineering team at PlayStation Studios Visual Arts builds tools, pipelines, and provides support for the over 200 visual effects artists creating content for AAA PlayStation games.

As a associate engineer, you will help support an array of different studio tools encompassing our production pipeline, motion-capture and facial animation systems, and tools for creating 3D game content. You will work with more senior team members to capture artist needs and design new tools. The position requires collaboration with other engineers, our project management team, our UX designer, and the different artist teams being supported.

We are looking for a highly motivated problem solver who is excited to help create amazing video gaming experiences!


  • Work to design, implement, and support in-house tools and infrastructure in Python, Scala, and C++.

  • Collaborate with artists and riggers to come up with elegant, user-friendly solutions.

  • Create software design documents that explore a problem space, propose solutions, and identify potential pitfalls.

  • Write clear and maintainable code which conform to group standards with proper documentation.

  • Triage bug reports and work with the QA Team on testing and rolling out fixes.


  • Bachelor’s degree in Computer Science, Software Engineering, or equivalent.

  • 0 – 2 years of development experience.

  • Proficiency with the Python programming language.

  • Knowledge of software methodologies including object-oriented programming and functional programming.

  • Familiarity with the concepts of agile development methodology.

Nice to Have:

  • Experience working in visual effects or game development.

  • Experience using PyQt or Pyside.

  • Experience with a JVM language, preferably Scala.

  • Experience working with a game engine, preferably Unreal.

  • Experience with a Database system, preferably MongoDB.

  • Knowledge of the API for an Autodesk DCC like Maya or MotionBuilder.

  • Experience developing on Windows and Linux.

At SIE, working with our partners, we consider several factors when setting each role’s base pay range, including the competitive benchmarking data for the market and geographic location. Please note that the individual base pay range may vary based on job-related factors which may include knowledge, skills, experience, and location. In addition, this role is eligible for benefit offerings that include medical, dental, and vision. Click here to learn more.

The estimated base pay range for this role is listed below, this is an hourly rate.

$37—$63 USD

Equal Opportunity Statement:

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.

We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.

PlayStation is a Fair Chance employer and qualified applicants with arrest and conviction records will be considered for employment.