People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.
Our creative teams are currently working on several exciting titles: Gemini is our new project being developed with Square Enix; Maverick is a Triple-A game developed in collaboration with Microsoft Corporation; Bifrost & Victoria are projects we're growing in the self-publishing model. We are also busy working on a VR and undisclosed projects, more information on those to come later.
With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.
If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.
Project Bifrost is a yet unannounced AAA action-adventure game developed by our North American team supported by PCF’s European studios.
Job Description
Responsibilities:
Produce high quality VFX creation suitable technically and artistically with the project's universe and visual direction
Translate concept art and any other available game design documents into prototype and implement it as real-time VFX in game under lead’s supervision
Create ambient environment effects that enhance mood, tell a story, and make the world feel alive
Produce work within specifications and maintain workflow pipelines within given deadlines
Understand and employ established asset organizational structures and naming conventions to ensure cohesion within the VFX pipeline
Participate in reviews, adapt to, and implement feedback from leads and peers in a professional manner
Create gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback
Participate in R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows
Work with designers to create effects for scripted events and story moments
Work with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the color palette
Work with developers in multiple disciplines and ensure that work gets integrated into the build
Create high-fidelity effects for cinematics and marketing material
Innovate new techniques for next-gen hardware, and work with engineers and tech art to expand the VFX toolset
Analyze scenes for performance issues, and ensure all effects are built in the most efficient way possible
Use every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.)
Qualifications:
3+ years in AAA console/PC game development including 1 year in unreal engine
A strong portfolio showcasing examples of world and local lighting work.
Artistically interpret concepts or creatively push beyond an initial ideation.
A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
Great understanding of the principles of animation.
Good eye for the motion of real world objects and VFX.
Keen observational understanding of the motion of real world objects and VFX.
Good Understanding of the constraints of real-time effects.
Experience with a variety of techniques and tools for creating VFX animation (standard particle systems, fluid sims, physics sims, etc.).
Ability to create all source art needed for VFX (textures, geometry, flipbooks, normal maps, vector field textures, etc.)
Experience with Unreal Engine tools for VFX creation (or any other similar engine tools).
Experience in creating pixel and vertex shaders
Strong verbal and written communication skills in English
You might have:
Texturing, modeling, skinning, animation, or lighting experience.
HLSL shader creation experience.
Experience working with Unreal Engine.
Knowledge of Houdini
Additional Information
What we offer
Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
Full Dental coverage, including major dental
4% RRSP matching before tax deductions, 100% vested on day 1
Paid week off during Winter Holidays
20 paid vacation days and 5 paid sick days
Free virtual health and mental wellbeing sessions included in the plan for members and their dependents
Personal development opportunities and ability to work in a global environment
Work in a creative team with people full of passion for what they do