This job listing expired on Jun 12, 2024

Nintendo Technology Development

The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Nintendo Switch™ system and the Nintendo 3DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 4.7 billion video games and more than 740 million hardware units globally, including Nintendo Switch and the Nintendo 3DS family of systems, as well as the Game Boy™, Game Boy Advance, Nintendo DS™ family of systems, Super NES™, Nintendo 64™, Nintendo GameCube™, Wii™ and Wii U™ systems. It has also created industry icons that have become well-known, household names, such as Mario, Donkey Kong, Metroid, Zelda and Pokémon. A wholly owned subsidiary, Nintendo Technology Development, based in Redmond, Washington, creates future hardware/software technology and researches North American-based technologies.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.


  • [SW][HW] Owns one or more modules. Understands the development lifecycle and is able to own modules at any phase of the lifecycle

  • [SW][HW] Owns product quality over the entire lifecycle from conception and development to release and maintenance

  • [SW][HW] Provides documentation for owned modules and features in a timely manner

  • [SW][HW] Provides front-line support to internal and external customers and triages bug reports from them

  • Performs code reviews, technical design reviews, and test plan reviews

  • Scopes and executes delivery of modules involving multiple engineers

  • [SW][HW] Scopes and plans sprints for owned module(s). Provides technical input into overall roadmap planning

  • [SW] Prioritizes and balances new feature development vs. maintenance work

  • Communicates and presents effectively to customers, internal stakeholders, and external vendors

  • [SDET] Create Test Plans to determine strategy, test coverage, and required tooling to ensure high product quality

  • [SDET] Designs, implements, and executes Automation Frameworks, Tools, and Tests for complex systems

  • [SDET] Develops automation systems using and targeting various technology domains with respect to hardware and software modules

  • [SDET] Works with DevOps to implement Continuous Integration for test automation

  • [SDET] Drives finding root cause and resolution of defects

  • [SW] Consistently delivers high-quality and performant software solutions

  • [HW] Consistently delivers high-quality and performant hardware solutions

  • [OPT] Research complex subjects and provides expert guidance

  • [OPT] Develops new features, conducts performance analysis, optimizes systems, and diagnoses failures

  • Effectively debugs complex problems

  • Makes pragmatic design decisions identifying risks, trade-offs, and alternatives

  • Designs and implements complex systems

  • Identifies problems with requirements and helps to resolve them

  • Identifies and resolves dependencies impacting the team

  • Analyzes existing processes and technologies and makes recommendations for improvement

  • Collaborates with peer groups and other teams across Nintendo

  • Provides coaching and mentorship and acts as a resource to other engineers

  • Participates as a key contributor to the hiring process

  • Up to 10% travel; domestic and international


  • [SW] 5+ years of recent experience developing software

  • [HW] 5+ years of recent experience developing hardware

  • [SDET] 5+ years of recent experience testing software

  • [OPT] Comprehensive knowledge of embedded software/hardware design, application software design and emerging technologies

  • [OPT] Comprehensive knowledge of application software design and emerging technologies

  • [OPT] Comprehensive knowledge of application software design

  • [OPT] Comprehensive knowledge of system software design and emerging technologies

  • [OPT] Comprehensive knowledge of system software design

  • [OPT] Comprehensive knowledge of real-time interactive platform technologies and industry-related trends

  • [SDET] Comprehensive knowledge of software testing methodologies

  • [OPT] Highly proficient in their domain and knowledgeable in diverse technologies

  • [OPT] Highly proficient and knowledgeable in their domain

  • [SW] Strong grasp of data structure and algorithms, multithreaded programming, and OS fundamentals

  • [OPT] Experience with using graphics API such as OpenGL, Vulkan or DirectX

  • [OPT] Fluency with C, C++ or C# (or equivalent)

  • [OPT] Fluency with C++

  • BS or MS in engineering or equivalent

  • Valid passport may be required

This position is onsite in Redmond, WA, and not open to remote status at this time.

This position includes a base salary range of $142,133 - $213,199 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement.