Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world's largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology's mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the-art equipment and review methods of operation so that we may continually improve the quality of the games that we produce. Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.


  • Develops, writes clear, maintainable and portable code, and debugs using the relevant programming languages.

  • Manages a small group of engineers within the Engineering department.

  • May take engineering lead role in a project, as well as assist with overall direction of the project, while working with minimal supervision.

  • Recommends and determines time, budget and software functionality trade-offs.

  • Makes recommendations regarding system architectural design, data structures, and algorithm development.

  • Reviews and optimizes other engineers’ code.

  • Provides effective solutions by applying advanced programming skills and knowledge.

  • Provides technical documentation and explanations intended for distribution to other groups (internal and external).

  • Works with direct supervisors to help determine direction of the Engineering department to achieve long-term goals for the company.

  • Mentors less experienced members of the team.

  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.

  • Participates in company-wide activities such as product review, analysis and testing as required.


  • 10 or more years of software engineering experience in relevant field.

  • Excellent all-around programming skills including ability to review and optimize other engineers’ code.

  • In-depth understanding of interactive entertainment methodologies and production pipeline.

  • Advanced knowledge of the relevant programming languages (C/C++ and/or Web Development (HTML, JavaScript, and CSS)) required.

  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position includes a base salary range of $150,530 - $225,796 annually, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off. Please see our Benefits & Perks page for more benefits information. Fixed term employees are eligible for all listed employee benefits except tuition reimbursement. For more information about NST, click here.