We’re looking for a creative and highly-skilled Lead Tech Artist to help us forge the creative vision on a brand-new AAA multi-platform game. This is a unique opportunity to be at the heart of crafting and bringing to life worlds for one of Netflix’s first generation of internally developed original games.
As Lead Tech Artist, you will help define the overall quality and bridge tech and art, while managing, mentoring and caring for the well-being of your team members. The ideal candidate is a well organized leader with a strong, hands-on background with a devotion for sharing. This role will involve leading all aspects of production by collaborating with Character Artists, Environment Artists, and Animators to deliver the highest quality for the game.
We're building the foundation for a small, but ambitious, team of creators whose primary goal is to create a game experience that our players want to repeatedly come back to; and as our Lead Tech Artist, you will be able to create, ship, and run a game without any competing design constraints due to monetization.
Quality is something that we are immensely proud to be aiming for, and we are looking at putting the right team together to help take us forward. We’re looking for that group of leaders who are aligned with our core values, and care deeply about the experiences they create as well as the people they make them with. Those who have bias towards action and are energized by the learning that comes with bold experimentation at an agile pace. As a part of Netflix, we strive to hire the best and value integrity, excellence, respect, inclusion, and collaboration.
Now is an amazing time to join Netflix as we seek to entertain the world. We have over 200 million paid members in over 190 countries, and we won’t stop there!
Responsibilities Include
Mentor and guide character artists and animators in areas of expertise; instill best practices
Partner with leads and directors to meet visual and technical standards
Research, define, extend, and maintain DCC pipelines, processes, and workflows
Collaborate with Artists, Animators, Coders, & Designers to implement tools
Identify and solve problems by inventing or building robust technical implementations
Create and maintain animation toolsets and character development workflows
Engage in broader game production challenges as they relate to combat design, animation, and character art
The Ideal Candidate
Minimum 8+ years of relevant experience
Has worked on at least one AAA title as a Team Lead
Strong Unreal Engine Knowledge
Intimate knowledge of Maya and strong understanding of Maya’s rigging tools
Expertise in Python and/or C++ –
Expert knowledge Maya API and Qt
Ability to pioneer practical production-oriented rig systems and workflows
Portfolio that demonstrates relevant tech art experience in games (tools, pipelines, etc.)
Deep knowledge of animation workflows and rigging to implement characters in unreal
Demonstrable strong understanding of relevant tools and technology
Strong understanding of game engines and art integration pipelines and how to optimize them
Additional and Bonus Skills
Working knowledge of shaders, specifically as they relate to animation
Proficient with polygon modeling and topology adjustments related to character deformations
Well-versed in human and animal anatomy
A keen eye for correct form throughout a wide range of movement
Experience with procedural tools like Houdini
Passion for gaming
At Netflix, we carefully consider a wide range of compensation factors to determine your personal top of market. We rely on market indicators to determine compensation and consider your specific job, skills, and experience to get it right. These considerations can cause your compensation to vary and will also be dependent on your location.
The overall market range for roles in this area of Netflix is typically $100,000 - $500,000.
This market range is based on total compensation (vs. only base salary), which is in line with our compensation philosophy. Netflix is a unique culture and environment.