The game
Project Reconnection is a tabletop-inspired RPG about a group of friends who drifted apart and reconnect over a game table. The party plays a campaign set in a typical high-fantasy setting where an indigenous population is facing a colonialist force and must use friendship and community to overcome. The player follows two stories at once: the characters on the map, and the friends who are playing them.
The core systems reflect that structure.
The Opinion system. Relationships between the players shape how the campaign unfolds, including dialogue, encounters, endings, and combat abilities.
A layered meta narrative. The GM, the players, the characters, and the person holding the controller each occupy a distinct layer of the story.
We are building in Unreal Engine 5.7.
Our mission
Mystic Die LLC is an indie studio. We exist in part to give early-career and recently graduated developers real production experience alongside people who have worked in the industry professionally.
You receive one-on-one feedback from experienced leads, including work reviews and direct critique.
You work within real sprint structure, documentation standards, and production processes.
You receive a credit and a portfolio piece from a project built for public showing.
You participate in reviews and design discussions as a developer, not as an observer.
We also welcome mid-level and senior applicants who want to mentor. Please mention that interest in your email, cover letter, or elsewhere in the application.
Compensation
These are contract roles with profit participation rather than salaried positions.
Contributors earn Participation Units in the project's profit-sharing pool. Units are tracked with sprint points, so a contributor's share reflects work that has been logged and recorded. The full structure is documented in our contract addendum, and we will review it with you before you sign anything.
Open roles
Engineering and Web
Engineers (C++)
Build gameplay systems in Unreal Engine 5.7
Work in C++ with Blueprint interoperability
Collaborate with designers on implementation and feel
Unreal C++ experience is preferred; strong programming fundamentals are the requirement
Web Developers (Back-End)
Maintain the infrastructure behind mysticdie.com (coming soon) and our project sites
Build APIs, data handling, deployment pipelines, and internal tooling
Work with front-end and design contributors on the studio site, dev logs, and community tools
Interest in bots, integrations, or community platform work is a plus
Art
2D Concept Artists
Concept environments, characters, props, and key art for Duns and the tabletop layer
Work from narrative and design documentation to establish visual language
Iterate across multiple passes and incorporate direction
Portfolios should show process alongside finished work
Graphic Designers (Web and UI)
Design UI and UX for a game that reads as both a video game and a tabletop session
Produce web design work for the studio site, dev logs, and marketing materials
Design HUD, menus, dialogue framing, and the visuals of the table-squash transition
Work in systems, including components, scale, and consistency
3D Art Lead
Own 3D character, prop, and environmental model designs
Manage the process from sculpting and painting to rigging
Lead a 3D art team of multiple specialties to ensure game ready assets
Work with 2D art to ensure concept art is being cleanly adapted to 3D
Animators
Animate characters for combat, traversal, and dialogue
2D and 3D animators are both welcome; please specify which you are
Work in-engine with engineering on implementation
Motion design or transition-heavy work is a plus
Design and Narrative
Game Designers
Design systems and encounters across combat, dialogue, opinion score system, and more
Write and maintain design documentation the team can build from
Prototype, playtest, and iterate
TTRPG experience, as a player or a GM, is a strong advantage
Narrative Lead
Own the story, characters, and voice of the meta narrative
Write and direct dialogue systems, branching content, and Opinion-driven variation
Lead a narrative team and set standards for tone and consistency
Balance quiet character scenes against major story beats
Production
Producer
Run sprint planning, capacity tracking, and cross-team dependency management
Coordinate five or more teams
Own documentation standards and record decisions
Protect team scope and team time
Production Assistant
Support sprint documentation, meeting notes, and task tracking
Help leads convert discussions into defined tasks
Maintain documentation, schedules, and asset tracking
This is our best entry point for someone learning production
Audio
Sound Designers
Create SFX for combat, environments, UI, and the tabletop layer
Design the sonic distinction between the world and the table
Implementation experience in Unreal or audio middleware is a plus
Please send a reel with three representative pieces
Composers
Write an original score for exploration, combat, and dialogue
Compose for a game with two emotional registers running in parallel
Familiarity with adaptive and layered music systems is preferred
Tell us which scene you would score first
Musicians
Perform and record instrumentation across the soundtrack
Contribute session work, live instrumentation, and texture
Work with our composers on arrangement and recording
All instruments are welcome; prefer mandolin, lute, and/or fiddle
Community
Community Manager
Manage our public presence across social platforms, Discord, and dev logs
Run community initiatives, including monthly D&D one-shots, our Minecraft server, and developer interviews
Coordinate with production on marketing and festival showings
Write with a consistent studio voice
What we look for in every role
Clear and early communication, particularly when something is blocked
Willingness to receive and act on direct critique
Consistent delivery against sprint commitments
Genuine interest in the project
Kindness and acceptance
Roughly 10 hours a week minimum to contribute to the project
Apply
Send a resume, a portfolio, and a short explanation of why you want to build this game.
— Mystic Die LLC
(Mystic Die LLC is a LGBTQIA+/BIPOC friendly company and any hate or discrimination has zero tolerance)