Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.
We are looking for a VFX Artist II to join our growing Maxis team and bring The Sims to life. You will work within our proprietary tools and systems using visual scripting to create whymsical effects to entice our players. You will help grow our VFX team by serving as an individual contributor in all things visual effects related. Often you will be the connective tissue piecing features together while making sure our performance targets are met.
As a VFX Artist you will report to a Development Manager.
Responsibilities:
You will create stylized interpretations of real-world visual effects within the confines of real-time engine memory and performance constraints
You will collaborate with the VFX team, Direction, and other cross-discipline partners to achieve the project's aesthetic vision
You will be contributing to the design and technical implementation of VFX from brainstorming through the testing and bug fixing
As a VFX Artist II, you will assist with setting priorities, contributing creative solutions to technical challenges and inspiring others through knowledge sharing and documentation
Qualifications:
You have 3+ years of experience as a VFX Artist contributing to all phases of game production on a AAA title
You have experience creating advanced real-time visual effects in Maya through use of particles, static and animated textures, lights, post processing, materials, meshes, and shaders
You have experience developing visual language across an ecosystem of effects, and working with engine lighting, post effects, and physically based shading models
Experience with physics-based animation, impact interactions, destruction, and water
Experience creating 3D assets, materials, and hand painted textures in other packages (e.g. Photoshop, After Effects)
Technical comprehension in relation to visual scripting environments such as Unreal Engine's Niagara & Blueprints, Unity's VFX Graph
Experience using GPU profiling tools such as PIX or GPAD
In this role you will be part of the reimagining of The Sims that players know and love. The Sims is one of the top selling PC game franchises of all time and The Sims 4 is by far our most successful Sims game. We have more than 70 million registered players of the base game. To date, The Sims 4 has shipped over 60 content packs and countless base game features and quality of life updates. The Sims 4 continues to transcend being “just a game” and continues to be a positive force in people’s lives while occupying a unique creative space in the game industry. We're excited you're interested to learn more about how you can join our team and dream big.
Visit us at: https://www.ea.com/ea-studios/maxis
US COMPENSATION AND BENEFITS
The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.
EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.
BASE SALARY RANGES
California (depending on location e.g. Los Angeles vs. Sacramento): º $95,450 - $141,800
New York (depending on location e.g. Manhattan vs. Buffalo): º $89,200 - $141,800
Jersey City, NJ: º $105,250 - $141,800
Colorado (depending on location e.g. Denver vs. Colorado Springs): º $89,200 - $118,550
Washington (depending on location e.g. Seattle vs. Spokane): º $89,200 - $130,750
Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity
About Electronic Arts
Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.
We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.