Maxis is looking for a Technical Artist Generalist. We have projects in both production and pre-production phases, and we are looking for talented teammates to collaborate with to bring our characters & worlds to life. If you are passionate about bringing the latest trends in technology to bear against your craft, and collaborating with others to develop best in class experiences for new and existing IPs โ€ฆcome join our team. You will report to a Craft Manager and Senior Development Director.


  • Collaborate with Technical & Art Directors, Engineers, and Art Discipline Leads to develop and maintain industry leading content pipelines.

  • Work with other TAs to develop and support existing tools and workflows to empower world building, character, & animation artists to craft best in class content.

  • Help develop and maintain pipelines supporting large libraries of game art content in live service ecosystems.

  • Firefight production issues, investigating hot issues and resolving roadblocks.

  • Collaborate with TA partners across EA to develop and share pipelines and best practices.

  • Keep up with the latest trends and technical tools for developing content and inspire others through knowledge sharing.


  • Substantial Tech Art experience using Maya specifically for video game production.

  • Proficiency with Maya and other content creation apps.

  • Proficiency in Python & Mel (other languages a plus.)

  • 5+ years of experience writing tools to aid artist workflows (Character, Animation, or Modeling).

  • You have the ability to collaborate and communicate effectively across multiple disciplines to achieve team technical objectives.

  • You have the ability to create solid documentation for authored pipelines and workflows.

  • 3+ years of experience in Perforce or other version control software.

  • Familiarity with Shotgun, Jira or other bug tracking and project management software.

  • Experience developing for PC and other platforms (Mobile, Console).

  • Understanding of lighting & PBR workflows.

  • Substance Designer & Painter workflows.

  • Experience developing for Unreal Editor a plus.

  • Experience with Machine learning a plus.

  • Aptitude with keyframe animation & motion capture data.

  • Shader authoring in HLSL, GLSL or other app specific shader networks a plus.

  • Houdini procedural workflow experience a plus.

  • ZBrush workflow experience a plus.

  • Background in art: photography, painting, concept, animation, etc.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

Weโ€™re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.