This job listing expired on Jan 31, 2024
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Welcome to Maxis, home to tinkerers, craftspeople, & storytellers. Our drive is to inspire everyone to make a better world through creative play. As the developer of The Sims, we create games and experiences for millions of people around the world and are always looking for new ways to inspire our players. Maxis is a place where you can do what you love and help others grow while doing it; a place where your unique voice can be heard and seen. We put creativity and inclusivity at the core of our work and don't settle for seeing the world only as it is, but strive to build a world as it could be.

In this role you will be part of the Project Rene team building out the next generation game and creative platform. Project Rene is a Mobile + HD cross-platform that allows players to play The Sims alone or with friends, without barriers, for the first time ever. Explore the dramatic lives of your Sims in the most accessible, dynamic Simulation to date. Players can create characters, customize furniture, design apartments, and more using accessible tools. We're excited you're interested to learn more about how you can join our team and dream big.

Job Summary

Maxis is looking for a talented engineer that can help us bring the next wave of simulation features to life. This engineer will work with an experienced team that has collectively built almost all Maxis games in the past two decades. You will actively work with multiple designers and simulation engineers prototyping and shipping various features that expand the gameplay possibilities of Sims games. Most of the work is expected to be done in Unreal Engine, both in C++ and blueprints.

Reporting to a Development Director, as a Simulation Engineer, you will:

  • Work with designers, producers, artists, and other core and backend engineers to build a framework that brings designs to life.

  • Implement a data driven simulation system to author player facing behaviors in C++ .

  • Demonstrate excellent technical problem-solving skills under iteratively changing requirements during game development.

  • Build creative aspects of real life within a simulation game (e.g. socialization, careers, weather, unique characters).

  • Author technical design documents detailing software requirements.

  • Build unique content for a game that supports a large demographic of simulation player patterns.

Qualifications

Please note that you do not need to qualify for all requirements to be considered. We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialog to be considered.

  • Bachelor/Master’s degree in Computer Science, Computer Engineering or related field.

  • Demonstrate technical abilities with large projects implemented in C++.

  • Hands-on experience building and shipping AAA games in Unreal engine.

  • Previous engineering experience owning major systems in code bases.

  • 5+ year experience in a hands-on development role.

  • Experience developing for large-scale live products. Products that constantly update to provide higher quality, and feature set to expand the possibilities in the game.

  • Experience building features and tools for games (or applications) that support a collaborative User Generated Content community.

  • Experience optimizing performance and memory of real time applications (like games).

  • Experience with Windows platform and development tools.

Pluses

  • Experience developing for both PC and Mobile platform games.

  • Demonstrate experience working in large data-driven games or applications.

  • Experience mentoring or leading engineers in different projects.

  • Experience with Machine Learning techniques applied in the games domain.

  • Experience with shipping games built in Unity engine.

  • Experience using static and performance analysis tools, automated testing, unit testing, and configuration management processes.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): $130,250 - $199,400

  • New York (depending on location e.g. Manhattan vs. Buffalo): $120,450 - $199,400

  • Jersey City, NJ: $147,400 - $199,400

  • Colorado (depending on location e.g. Denver vs. Colorado Springs): $120,450 - $161,750

  • Washington (depending on location e.g. Seattle vs. Spokane): $120,450 - $188,600

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.