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Junior Tools Programmer

Larian Studios logo Larian Studios
🇮🇪 Dublin, Ireland
Contract Full Time
Experience Level Junior (1–2 years)
Published Date

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Junior Tools Programmerto join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities
  • Develop and maintain all internal development tools, including our world editor and performance tools

  • Work together with other departments to implement new engine and editor features

  • Identify and solve problems in our content creation workflows and pipelines

  • Actively participate in finding the best solution for new engine and tools features

  • Design, implement and maintain user interfaces

Requirements
  • Experience creating tools for game development

  • Knowledge of UI frameworks (WPF, Winforms, Qt, etc.)

  • Experience working in C# and .NET

  • C++ general knowledge

  • Excellent feel for UI and tool design

  • Open-minded, willing to experiment and iterate over a specific feature

  • The ability to analyze workflow and the drive to make improvements where needed

  • The ability to take criticism and be open to discuss issues or requests with end users

  • Excellent written and spoken English

  • You are a team player and willing to take responsibility

  • Bachelor degree or similar experience

What We Offer
  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged

  • A managerial team consisting of highly experienced game developers at the top of their fields

  • Sharing hobbies and passions with like-minded colleagues

  • Inclusive environment with many activities organized by the studios or the employees

  • Commitment to making the best game possible for the fans, including listening to community feedback

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