Established in 2004, Lakshya Digital, a Keywords Studio is the largest interactive entertainment and game development services studio in South Asia. We have three game production studios in India, with support studios in Tokyo, Japan, London, UK, and Seattle, USA.
Lakshya Digital is looking for passionate and experienced Technical Artist to join our AAA art team based in the US.
The ideal candidate will have the technical skills to troubleshoot, invent and improve workflows for creating game assets and a thorough knowledge of game engines like Unity and UE4 (with focus on advanced shader creation, materials and particle systems). Well balanced communication skills are essential as you will be working closely supporting the art teams and our international clients.
The candidate must be proactive and focused on mitigating production challenges, propose creative solutions and be able to implement changes to our internal and external production pipelines. Can develop flexible pipeline tools that satisfy a wide variety of artist needs and styles, including set up, automation, and optimization. Able to establish standards and best practices for character, VFX and environment construction. Experience solving complex workflow issues with version control systems like Perforce.
Check Us Out On ArtStation: https://www.artstation.com/lakshyadigital8
Create complex technical and/or visual game content and systems which respect game performance and engine integration constraints
Adapt to artistic and technical limitations to create tools, processes to ensure a fast and effective workflow for the artists on a per-project basis
Assist in improving the tools, technical processes and best practices for the team
Create clear and concise technical and functional specifications/documentation using your excellent communication skills
Research, prototype and create new shaders, systems, pipelines, etc. Uses this knowledge to assess feasibility, schedule, performance, etc. of new tools and systems
Work directly with our clients and internal team in a respectful and professional manner
Carry out complex tasks and produce work with a high level of quality and efficiency with minimal oversight
Some travel may be required based on client needs and projects at your managers discretion.
3+ years of experience as a technical artist on commercial AAA games, having shipped multiple titles in this role
Experience with researching, prototyping and creating new shaders, systems, pipelines, etc. Uses this knowledge to assess feasibility, schedule, performance, etc. of new tools and systems
Proven ability to work well within a team atmosphere and give relevant technical feedback, suggestions and support when needed
A solid knowledge of current and next-gen art tools, technologies, and fundamental art principles
Knowledge of multiple scripting and coding languages (C#, Python, Mel, etc.)
Understanding of Unreal 4 engine; including blueprints, materials and shader systems
Extensive experience with Perforce and managing production pipelines
Creative problem-solving skills with a strong ability to learn new areas of development and be self-motivated
Portfolio/website/sample code demonstrating your technical skills
Nice to Have
Experience in writing tools/plugins for a range of software such as Maya, Max and Houdini
Working knowledge of particle systems, environmental effects, shaders, cloth simulations, lighting, and dynamics
Previous experience working in services/outsourcing and/or managing overseas artists
Rigging and Animation skills
Medical, Dental, Vision benefits
Voluntary Long-term / Short-term Disability
401K w/ company match
Work alongside dynamic individuals in the gaming industry
Work within a company with upward career growth opportunities
Convenient location in Redmond
Open/No Cost parking
Salary: $70,000-- $100,000