We are Kolibri Games - a mobile games developer from Berlin. We believe that with the best people, we can make games that players will enjoy for years to come.
Our games have defined the idle genre, and bring enjoyment to hundreds of millions of players all around the world. This is possible due to the talented people who make us who we are. ‘Kolibris’, as we call ourselves, are on a mission to continue making great games and we're looking for new talent to join our team. We strive to offer you a fair recruitment process and a great candidate experience, as well as a friendly environment to work in, with plenty of opportunities to learn and grow.
2D/3D Game Artist (f/m/d)
We are looking for an experienced Game Artist, who has professional experience working in-house, ideally within the games industry. If coming up with creative concepts and efficiently creating high-quality art assets is what you are passionate about, then this is the right job for you.
Reporting to a Product Lead, you’ll be working within a small cross-functional team, creating content for our games. You’ll receive the creative freedom to design assets and the opportunity to bring new ideas to the team.
Your recruiting contact for this position is Alina Cuceu. If you are writing a cover letter, we recommend to address this to her!
Responsibilities
Conceptualize, design and produce a wide range of 2D and 3D graphics for our game development teams
Support the implementation and animation of your assets in the game engine
Collaborate effectively with the rest of the development team in an agile environment
Take ownership of your work and proactively support the team by offering creative ideas to improve the game and our processes
Required skills
Professional experience working as an Artist, ideally for mobile games
Excellent skills in creating low-poly assets
Excellent drawing & illustration skills
Proficiency in rigging and animating
Outstanding knowledge of Adobe Photoshop and/or Illustrator
3D generalist knowledge and experience with programs such as Blender, 3DS Max and ZBrush
Well-organized, fast learner with an agile approach to design
Team player comfortable with receiving feedback from multiple stakeholders
Fluency in written and spoken English
Results oriented and passionate about games
Desirable skills
Experience developing games
Knowledge of Spine Animations or similar software is a plus
Experience with Unity and Jira
Prior experience with Git version control software