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Lead 3D Artist

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🇧🇷 Recife, PE, Brazil
Contract Full Time
Experience Level Senior (5+ years)
Published Date
Closed Date

Responsibilities:

  • Interpreting the style and IP of our client’s game, and in the need for co-development to develop and drive an original and innovative art style for the game.
  • Work with other disciplines to establish technical and aesthetic guidelines for art in the game.
  • Ensure that all assets created by the art outsourcing and co-dev unit POC’s (points of contact) conform to the style and technical guidelines of the title.
  • Participate in and run meetings, reviews, and planning as part of effective communication with the team and outsourcing studios.
  • Inspire, motivate people managers, and mentor other artists in best practices, processes, and procedures pertaining to production.
  • Work closely with the production team in creating schedules for the art department and outsourcing studios.

Qualifications

  • Experience managing art teams and pipelines.
  • Experience creating a broad range of art styles in both 2D and 3D mediums.
  • Proficient with standard industry tools like Maya, Z-Brush, and Photoshop, Substance, with a high capacity to learn new tools.
  • Have a strong background and understanding in console interface design, flow and usability.
  • Have effective analytical, written, oral, team, interpersonal, planning and organizational skills.
  • Demonstrate knowledge and application of current processes and techniques, including, 3D organic modelling, hard surface technique, shaders, lighting, and composition.
  • Demonstrated experience with engines such as Unreal and Unity.
  • Have a passion for the industry and an understanding of market trends and styles.
  • Portfolio of work demonstrating strong proficiency as a Hard Surface artist.
  • Passion for playing and creating games.
  • Self driven with strong communication skills.
  • Ability to tackle challenges and problem solve with a strong sense of ownership
  • Ability to work closely with many other disciplines and be a team player
  • Ability to bring an asset from modeling all the way to Texturing and getting the object in game.
  • Understand of texture creation
  • Experience creating hard surface assets
  • Strong sense of three-dimensional form.
  • Skilled in creating and understanding PBR materials.
  • Understanding of Maya/Max, Photoshop, Zbrush, Substance Painter
  • Advance understanding of current game art pipelines and methodologies.

Additional Beneficial Skills

  • Experience creating 2D rough concepts and/or illustrations.
  • Experience with Unreal Engine.
  • Experience with Autodesk Fusion.
  • Experience with rigging and skinning.
  • Experience with Spline Modeling techniques and approaches.
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