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Work Description

  • Developing shaders for 3DCG games, particularly shaders for characters

  • General technical work required in game graphics production

  • Researching and proposing graphic expression techniques

  • General work as a 3D artist

Requirements

  • Shader production using real-time physics based rendering

  • Production of multifunctional shaders with special effects and animations

  • Experience in finalizing and adjusting quality of final deliverables

  • Work experience in building pipelines for medium to large-sized teams and managing rendering quality/optimization

Preferred Qualifications

  • Knowledge of mathematical and physics-based graphics code and generation

  • Experience in creating effects using Houdini, etc.

Required Documents

  • Japanese CV (Rirekisho with photo) ※if available

  • CV with the following information:

    • Please specify the tools you are good at using and the number of years you have used them in practice.

    • Please specify all of the game titles you have been involved in the past and the details of your duties.

    • Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly.

    • List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly.

    • Briefly specify the game titles you had the most fun playing recently and why.

  • Projects/Work Samples

    • Please submit any work that you would like to showcase. You may choose a method of your choice, but we can only accept digital data that can be viewed on Windows.