Work Description
Developing shaders for 3DCG games, particularly shaders for characters
General technical work required in game graphics production
Researching and proposing graphic expression techniques
General work as a 3D artist
Requirements
Shader production using real-time physics based rendering
Production of multifunctional shaders with special effects and animations
Experience in finalizing and adjusting quality of final deliverables
Work experience in building pipelines for medium to large-sized teams and managing rendering quality/optimization
Preferred Qualifications
Knowledge of mathematical and physics-based graphics code and generation
Experience in creating effects using Houdini, etc.
Required Documents
Japanese CV (Rirekisho with photo) ※if available
CV with the following information:
Please specify the tools you are good at using and the number of years you have used them in practice.
Please specify all of the game titles you have been involved in the past and the details of your duties.
Please list the game or video titles that you feel are expressed the most wonderfully at the moment in your job. Also, state the reason for this briefly.
List one of the latest technology trends related to your job that has attracted your attention. Also, state the reason for this briefly.
Briefly specify the game titles you had the most fun playing recently and why.
Projects/Work Samples
Please submit any work that you would like to showcase. You may choose a method of your choice, but we can only accept digital data that can be viewed on Windows.