This job listing expired on Feb 7, 2022
SUMMARY
Gunzilla Games is looking for a Junior Technical Artist who will setup and maintain Animation Blueprints in Unreal Engine, deliver prototypes for character pipelines, and build optimal workflows for our AAA title.
RESPONSIBILITIES
- Work with Animators and Technical Animators to create best practices and optimal workflows
- Analyse character related memory/performance concerns throughout a project's development
- Setup and maintain Animation Blueprints in Unreal Engine together with the Gameplay teamStreamline workflow by proactively finding solutions and by working with production
- Research and develop prototypes for character pipelines and help bring your co-workers' ideas to life
- Work together with the Technical Art team as problem-solving unit of the company
REQUIREMENTS
- Average knowledge of Unreal Engine's Animation System
- Able to collaborate and work well with teams from various disciplines
- Take ownership of shippable quality content/systems that are memory efficient and performant
- Provide clear solutions to complicated issues
- Ability to think out-of-the-box to overcome technical challenges
Will be a plus:
- Familiar with creating and maintaining materials within Unreal Engine