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Game Economy Designer

Gameloft logo Gameloft
🇷🇴 Bucharest, Romania
Contract Full Time / Permanent
Experience Level Intermediate (2–5 years)
Published Date

Main challenge

Own the game economy and progression so that players always have something meaningful to work toward, without the game turning into a grind or a currency treadmill. Create a robust economy that can last for years, support live ops, and make room for product managers to create offers (if the model permits it).

What it means on a daily basis

  • Be responsible for the in-game economy: currencies, resource flows, progression speed, content consumption, and related systems.
  • Design economy systems, including specifications, edge cases, flow mockups, and expected success KPIs. Follow up on progress with each related department.
  • Work with design to ensure economy systems are aligned with other systems, not just co-existing.
  • Build and maintain progression models in Excel to predict how players evolve over time.
  • Design testing setups and player profiles, then compare expected vs. actual progression.
  • Identify where progression breaks down (too fast, too slow, irrelevant rewards, dead systems).
  • Help define tracking needs so we can actually understand what players are doing.
  • Analyze data and adjust balancing to improve retention and long-term engagement.
  • Keep an eye on how other games solve similar problems—both inside Gameloft and outside.

What success will look like

  • Players don’t just follow quests - they set their own short and mid-term goals
  • The economy gives a reason to engage with multiple systems, not just one dominant loop
  • Progression feels consistent and readable, without sudden walls or meaningless rewards
  • New content (dragons, features, expansions) plugs into the economy without breaking it
  • We avoid both extremes: players running out of things to do or feeling forced to grind

Who you would be working with

  • Creative Director
  • Game Designers
  • Product Managers
  • Product / Monetization stakeholders
  • Data / Analytics
  • UI/UX
  • Production

Your recruitment journey

  • First interview: discussion around experience and approach
  • Test: progression / economy case
  • Second interview: deep dive on your thinking and tradeoffs
  • Final interview: alignment on how you approach player experience vs business needs

Where this role can take you

  • Senior / Lead Economy Designer
  • Ownership of progression and economy across a live product
  • Strong influence on product and liveops decisions

What you need to succeed

  • Experience as Game Economy Designer / Balancer
  • Strong analytical thinking - able to break problems into variables and relationships
  • Ability to model progression in Excel
  • Understanding of different economy models (F2P, premium, hybrid)
  • Ability to interpret data and turn it into concrete changes
  • Experience working with tracking data

Who you are

  • You think in player behavior and systems, not just numbers
  • You’re comfortable saying “this will break the game economy” even if it’s unpopular
  • You understand that progression design is often about tradeoffs, not perfect balance
  • You can work in an environment where things change and assumptions get invalidated
  • You don’t default to copying F2P patterns if they don’t fit the game
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