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[Dungeons & Dragons PC-Console] Lighter level artist

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🇨🇦 Montréal, QC, Canada
Contract Full Time
Experience Level Intermediate (2–5 years)
Published Date

Join our talented team as we embark on an uncharted gaming adventure! We're on the lookout for a passionate Lighter Level Artist to contribute their skills to a cutting-edge PC/console video game project. Partnering with the Dungeons and Dragons license, this stylized survival craft game promises to redefine the genre and capture the imaginations of players worldwide.

Key Responsibilities

Lighting Mastery (70%):

  • Design and implement dynamic lighting for diverse outdoor biomes and interior dungeons.
  • Manage and optimize Day/Night cycles and weather-based atmospheric shifts.
  • Configure and fine-tune Post-Processing stacks to elevate the art direction while staying within performance budgets.
  • Maintain a deep understanding of the Universal Render Pipeline (URP), monitoring its evolution to help the team pivot toward proven new rendering solutions when necessary.

Level Art Support (30%):

  • Collaborate with the Level Art and Level Design teams to dress environments and ensure world-building supports both the gameplay and mood in mind.
  • Ensure visual consistency, as players can interact and modify the world.

About you

  • Deep technical knowledge of Unity, specifically the constraints and limitations of URP
  • Proven experience with real-time lighting, dynamic shadows, light probes, and optimizing render features
  • Expertise in real-time Global Illumination (GI) alternatives and Adaptive Probe Volumes (APV), and knowledge of how to maintain compelling visuals/shading (AO, indirect bounce) when the environment geometry is constantly changing
  • Ability to create evocative moods, from the cozy safety of a player’s stronghold to the oppressive gloom of a deep dungeon
  • A proactive mindset regarding performance optimization and a keen interest in the latest lighting frameworks and shading best practices
  • Proficiency in managing Volumes and Post-Processing overrides
  • Experience scripting or configuring lighting triggers that handle smooth transitions
  • Knowledge & proven experience working with PBL workflows
  • Knowledge of enhanced atmospheric VFX production
  • Experience shipping & optimizing cross-platform titles

Bonus

  • Previous experience on an Open World / Survival Craft title
  • Deep understanding of Forward+ vs. Deferred rendering paths in Unity 6
  • Ability to implement light culling, LOD systems for lights, and optimized shadow map resolutions to maintain solid performance on targeted devices
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