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Here at Gameloft, we create moments of happiness for our players all over the world through exciting gaming experiences. This is our mission, and it has been the same for over 20 years. We are the proud creators of Asphalt, Dungeon Hunter, Modern Combat, and over 200 other great games.

There is a game for everyone, and we are now expanding to cross-platform games on PC and consoles, with titles such as Disney Speedstorm and Disney Dreamlight Valley, to provide our players with even more amazing adventures.

With more than 3,400 passionate Gamelofters across the globe, we take great pride in our differences and draw on them to create games just as diverse as we are.

If you’re looking for a new challenge and want to work with a bold and talented group of people, don’t hesitate to join the game!

Job Description

Gameloft Montreal is seeking a new technical artist to join the team working on DISNEY DREAMLIGHT VALLEY, a brand cross-platform hybrid life-sim/adventure game already in early access! Rich with quests, exploration, and engaging activities featuring iconic Disney and Pixar friends, Disney Dreamlight Valley is a 100%-original Gameloft Montreal production, designed by a passionate team just waiting for you to join them!

To learn more about the game:

Trailer: https://www.youtube.com/watch?v=KUl5sWbOinY

Official website: https://disneydreamlightvalley.com/

Under the supervision of the art director or the technical lead, and working closely with the programming and art teams, the technical artist designs tools and develops an optimal graphics production pipeline to support their team's creation process. They make sure to meet any artistic/design expectations, in keeping with performance constraints and production deadlines.

Main Tasks and Responsibilities:

  • Working in collaboration with the art production team, the art director, and the various team leads to create an efficient production pipeline essential to maintaining a big-picture perspective of the game

  • Identifying and resolving issues related to the process of artistic creation

  • Analyzing constraints and needs, and defining technical directives while sharing them in a clear manner with the whole team

  • Suggesting efficient production methods that are in keeping with the initial guidelines and budgets/constraints (game memory/size)

  • Creating, maintaining and documenting tools/scripts dedicated to production needs

  • Training artists in new production techniques and ensuring that those methods are compatible with the constraints of the game engine

  • Making sure that the elements produced are compatible with the various target platforms and that they are properly integrated and have the intended impact on performance

  • Ensuring that there is proper monitoring of the technical and artistic processes

  • Maintaining a superior level of quality

Qualifications

  • Excellent understanding of rendering and lighting techniques, and complete knowledge of engine-related constraints in cross-platform productions (console/PC, mobile)

  • Mastery of the various 3D/2D graphic-production software packages and production infrastructures (Unity/Unreal engines)

  • Broad knowledge of the visual arts and interest in recent innovation within the field (real-time shading techniques, digital special effects in post-production, academic research)

  • Versatile and able to adapt to various visual styles/worlds

  • Knowledge of material-authoring/geometry solutions and interest in parametric flows (Substance Designer, Houdini)

  • Understanding of the main scripting languages used in production (C#, Python, MEL/MAXscript, Lua, VEX, etc.)

  • Knowledge of the process behind conventional graphics-production languages (GLSL, HLSL, CG, etc.)

  • Advanced knowledge of mathematics (algebra; matrix, integral and differential calculus) is an asset

  • Complete understanding of the classic and physical (PBR) rendering/lighting models

  • Mastery of the basics of modeling, texturing, and VFX and post-effects production

  • Able to simplify complex or technical ideas

  • Analytical nature, able to persevere until complex problems are solved

  • Flair for organization and an excellent ability to communicate/listen

What Gameloft believes in:

We play the good game for a better world. As a leader in the industry, we want to use the power of video games as a force for positive change.
If you join us, you’ll have plenty of opportunities to help the environment, make a difference in communities and build a more inclusive world.

We want our Gamelofters to focus on what matters: creating fun and high-quality games they’ll be proud to share with our players around the world.

To help you succeed in your role, we have some cool perks:

What Gameloft offers:

  • Flexible schedule

  • Friday afternoon off all year round!

  • 3 weeks’ vacation and mobile days off, available as of your start date

  • Time off between Christmas and New Year’s Day to help you start the year off on the right foot

  • Group RRSP program with employer contributions

  • Great group insurance program

  • Free 24/7 access to a virtual medical clinic

  • The Employee and Family Assistance Program

  • Partial reimbursement of your commuting costs (for public transit and/or parking)

  • Support for new employees relocating from countries or regions outside Quebec

  • Referral program with bonuses

  • Regular activities and prizes courtesy of our Social Committee

And at the studio itself:

  • Secure bike storage room and a subsidy to encourage active transportation (during the summer)

  • Daily snacks (fruit, coffee, etc.)

  • Wednesday happy hours

  • A game room

  • A rooftop terrace

  • Studio located near Jarry Park and the charming Mile-Ex and Little Italy neighbourhoods

  • Fitness classes at the studio itself or at Jarry Park (e.g., yoga)