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Content Designer - Narrative & Systems (Open World)

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๐Ÿ‡ท๐Ÿ‡ด Bucharest, Romania
Contract Full Time / Permanent
Experience Level Intermediate (2โ€“5 years)
Published Date

Main challenge

Bringing a cozy life-sim fantasy to life through content, by tightly integrating narrative, systems, and world-building - moving beyond scripted quests into emergent, player-driven experiences.

What it means on a daily basis

  • Bring together art, design, narrative and sound to reinforce the main themes of the game
  • Work with game designers and narrative designers to implement story content directly in the game (quests, environments, interactions)
  • Work with artists to shape and give life to characters
  • Use gameplay and systems to convey story - not just dialogue and text
  • Design and iterate on a more systemic quest approach, tied to gameplay systems rather than linear scripting
  • Write and implement dialogue and in-game text where needed

What success will look like

  • Players stop relying on quests as instructions and start forming their own goals
  • Narrative is felt through gameplay and the world, not just delivered through dialogue
  • Content does not break when systems evolve - it scales with them
  • The world, companions, and NPCs operate as elements of a single interconnected system rather than as isolated layers
  • We reduce dependency on โ€œgo there, do thatโ€ quest structures

Who you would be working with

  • Creative Director
  • Game Designers
  • Narrative Designers / Writers
  • Level Designers
  • Art & Audio teams
  • Production team

Your recruitment journey

  • First interview: HR discussion
  • Test: Content design exercise
  • Second interview: Discussion with the gameโ€™s creative director.
  • Third interview: Discussion with our global narrative director
  • Final interview: Discussion with Bucharestโ€™s creation studio manager

Where this role can take you

  • Senior / Lead Content Designer
  • Narrative Director track
  • Ownership of larger game pillars (systems + narrative integration)
  • Opportunity to shape a new IP and long-term live product

What you need to succed

  • Demonstrated ability to design quests and narrative systems for games
  • Clear understanding of systemic design vs scripted content
  • Experience integrating narrative into gameplay systems and environments
  • Ability to write clear, engaging dialogue and in-game text
  • Experience working with game engines / implementation tools
  • Shipped at least one title with narrative or content ownership

Who you are

  • Skilled at both design and narrative thinking, not just one side
  • Comfortable working in a setup where things change often and are not fully defined
  • Able to simplify complex ideas into something players immediately understand
  • Used to working closely with multiple disciplines and aligning them
  • Opinionated about what works and what doesnโ€™t - not just executing
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