Free Range Games grows games the old fashioned way: we don’t put our team in cages, we work distributedly, and we don’t use toxic work/life trade-offs. Some of our crafters have worked together from PS1 to PS5 and will tell you about carving games one triangle at a time from punch cards.
We are some of the folk behind Spider-man, Tony Hawk, Lord of the Rings, Twitch Sings, Oddworld, Callisto Protocol, Shrek Super Slam, and dozens of mobile and web games. We believe every member of the team has a voice in what the game should be.
We prioritize community, family, and love-of-gaming over process, crunching, and TPS reports. And maybe that’s what you want too.
Responsibilities:
Design the layout and create artwork to produce a beautiful yet functional user interface.
Create artwork to support a variety of user interface experiences including menus, heads-up displays, 3D spatial interactions, and minigames.
Build artwork for responsive user interfaces capable of handling multiple monitor aspect ratios on PC, meeting technical requirements of console platforms, and enabling localization requirements.
Understand and support the development of features for unique accessibility needs.
Work collaboratively with UI programmers and game designers to achieve artistic, design, and technical goals.
Modify artwork based on artistic, design, or technical feedback.
Follow/setting best practices for UI design.
Requirements:
2+ years building UI experiences in Unreal Engine 4 or 5.
2+ years working on Agile software development teams or similar.
Understanding of 2D animation; ability to produce a dynamic, animated user interface.
Expertise with 2D graphics software such as Photoshop and Illustrator.
Knowledge of interface design software such as Figma.
Strong working knowledge of Unreal Engine’s Material Editor and creation of 2D material/shaders for UI.
Strong working knowledge of Unreal Blueprint and UMG UI Designer.
Able to ideate in an open development environment, where you’ll have creative freedom regularly.
Logical problem solver with attention to detail.
Deep knowledge of a wide range of video games as well as an understanding of what makes an excellent user interface.
Motivated self-starter with exceptional creativity and strong communication skills.
College diploma or university degree in the field of computer graphic arts.
Pluses
Experience in creating and maintaining a positive team culture with a “people first” attitude.
Experience in cross-platform development environments.
Experience with Open World games.
Experience with shipping AAA on modern consoles.
Background in traditional 2D art and illustration.
Experience with 3D modeling and texturing.
Equal Opportunity Employer Statement
Free Range Games is an equal opportunity employer that is committed to diversity and inclusion in the workplace. We prohibit discrimination and harassment of any kind based on race, color, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.
This policy applies to all employment practices within our organization, including hiring, recruiting, promotion, termination, layoff, recall, leave of absence, compensation, benefits, training, and apprenticeship. Free Range Games makes hiring decisions based solely on qualifications, merit, and business needs at the time.
E-Verify participant
Federal law requires all employers to verify the identity and employment eligibility of all persons hired to work in the United States. Free Range Games participates in E-Verify.