First Contact is looking for a Tech Animator to help take our Characters, Weapons, and Pipeline to the next level. The ideal candidate is a problem solver, a creative thinker, and is up for the challenge in making the best AAA VR title possible.
JOB RESPONSIBILITIES
Collaborate with animators, artists, designers and gameplay programmers to deliver characters that are satisfying to play and engaging to look at.
Set up characters, weapons etc, using Unreal Engine, to be ready for integration into gameplay.
Utilize tools techniques from both the authoring and real-time pipelines to deliver characters, weapons and objects that are highly-functional, dynamic and robust.
Develop rigging and deformation solutions using our, Maya based, scripted rig build system.
Develop and maintain animation and asset tools to improve the efficiency of our rigging, deformation, and animation pipeline in Maya.
Utilize animation tools within the Unreal Engine to achieve the best representation of our characters, weapons and props in game.
REQUIRED EXPERIENCE
3+ years experience in games or related fields.
Expert knowledge of Maya tools and architecture.
Working experience with Unreal Engine, including Blueprints.
Proficient with Python scripting in Maya
Solid math skills, with a good understanding of how matrices and vectors work.
Comfortable wearing multiple hats and problem solving both in DCC and in Unreal Engine.
Ability to self manage tasks as well as communicate effectively with multiple departments in an ongoing fashion.
Must love games and be excited about the future of VR.