At Elodie Games, we believe that games are better when you play them with friends. We build endlessly engaging experiences while striving to eliminate all barriers that get in the way of to playing together. Cross-play is etched into the DNA of everything we build so that no matter what platform you’re on, you’ll get a first-class experience. We’re a diverse team of industry professionals who love games and fuel each other's creativity. As an early member of the team, you’ll have the rare opportunity to explore broad areas of game development, learn new skills, and shape our first game.
As a Senior Rigging/Pipeline Technical Artist, you will be responsible for rigging and skinning characters, and creating workflow tools that improve rigging and animation pipeline in both Maya and Unreal Engine. You will have direct responsibilities for improving Eolodies’ rigging solutions and integrate them with Unreal Engine character rigging solutions. You will also be able to investigate new solutions when required for certain aspects of the art pipelines.
Responsibilities
Required Qualifications:
Desired Qualifications:
Elodie Games has embraced a fully remote-first model. If you're someone who prefers a dedicated workspace, we've got you covered with our beautiful office in sunny Venice, CA. If you'd prefer to work from home some or all of the time, you can choose to do so.
Elodie Games is proud to offer the following benefits:
2K
PlayStation
thatgamecompany
Larian Studios
Ubisoft
People Can Fly