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EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading video games.

Our Advanced Technology Group is part of the EA SPORTS Technology organization, focusing on identifying and creating new, scalable technologies for game teams. We are looking for close collaboration with game teams, central art teams, and the Frostbite engine team; though the technologies developed can apply to many different engines, environments, and hardware platforms. You will work on our strategic, multi-year projects focused on improved creation pipelines and runtime functionality, both users facing and internal, for all EA SPORTS titles.

A Rendering Software Engineer is a part of the game creation process. You will report to the engineering team's manager and work with your peers to render specific tasks. You will be involved in architectural design and implementation of rendering technology on multiple platforms. You will work with designers, artists, and other engineers to build complex graphics features – life-like visuals, huge and immersive worlds, and graphical FX.

Your Responsibilities:

  • Develop core rendering features, engine components and tools.

  • Research and implement rendering techniques.

  • Create reusable and flexible rendering technologies.

  • Write technical design specifications.

  • Design, maintains, implements, tests and debugs code, pipelines and other rendering-related sub-components and packages.

  • Profiles and optimizes rendering modules of a game engine.

  • Stay up to date with latest hardware & software changes enhancing the rendering domain.

  • You will report to the engineering team's manager and work with your peers to render specific tasks.

Your Qualifications:

  • 5+ years' experience with C++ development.

  • Experience developing graphics techniques and detailed knowledge of graphics hardware.

  • Math skills including trigonometry, calculus, and linear algebra.

  • Formal background in rendering with experience that may include shaders, animation, skinning, lighting, special effects, and tool development.

  • 5+ years of experience with Direct 3D, Open GL or equivalent.

  • Experience in object-oriented design and implementation.

  • Knowledge of good software engineering practices.

  • Understanding of memory management, multiple processor use, and runtime optimization.

  • Test and debug other engineer's code.

  • Bachelor's degree in computer science or related field, or equivalent training and professional experience.

  • Experience shipping at least one title on PS4, PS3, Xbox One or Xbox360.

  • Experience with graphics tools and exporters such as Maya, Motion Builder and Photoshop; knowledge of Maya API and Mel programming.

  • Expertise in several of these fields: vertex and pixel shaders including HLSL and FX; terrain or environment rendering; advanced lighting techniques, particle systems, special effects, art pipelines, tool development and game engine architecture.

  • Working knowledge of DX11 is a significant plus.

BC COMPENSATION AND BENEFITS

Ceci ne s’applique pas au Québec.

The base salary ranges listed below are for the defined geographic market pay zones in these locations. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location. EA has listed the base salary ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, education, qualifications, certifications, experience, geographic location, and business or organizational needs.

BASE SALARY RANGES

  • British Columbia (depending on location e.g. Vancouver vs. Victoria):º $133,400 - $185,250 CAN Annually

Base salary is just one part of the overall compensation at EA. We also offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

Everything we do is designed to inspire the world to play. Through our cutting-edge games, innovative services, and powerful technologies, we bring worlds with infinite possibilities to millions of players and fans around the globe.

We’re looking for collaborative and inclusive people with diverse perspectives who will enrich our culture and challenge us. We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support our people through every chapter of life. We provide comprehensive benefit packages and support for a balanced life with paid time off and new parent leave, plus free games and so much more. Our goal is to provide a safe and respectful workplace that empowers you to thrive in both work and life.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.