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Electronic Arts is looking for students to join our world-class internship experience. Summer 2025 will be better than ever as we bring all interns together on-site for orientation week and prep students for the future ways of work by offering remote and hybrid opportunities depending on your location. For more information about our Next-Gen Program, visit https://www.ea.com/careers/interns-and-university-graduates

Our teams build meaningful relationships with hundreds of millions of players around the world who love our games. We aim to be the best at meeting players where they are and supporting them throughout their journey with EA. Our teams develop the strategic vision of our products, run outstanding multi-channel campaigns, build global engagement across all touch points, develop global insights, and propel sales and global publishing. We understand the dynamic global landscape so we can bring relevant content, promotions, and help to players anywhere

Music is a language that speaks to emotion. Composers are artists who communicate that emotion. But to inherently understand music’s emotional elements, to pop open a composition’s hood, peer inside, and know instinctively how it all works, is a gift. This internship is focused on a single project to become one of EA’s most important tools: Creating a detailed database of all music and music cues created over the past 20 years by EA Music.

Responsibilities:

  • You will listen to and become familiar with the entire EA Music library and you will learn to identify unique ways to break down and categorize its music and music cues.

  • You will Understand what and how different music elements can be pitched and placed

  • You will create a catalog based on potential user search needs

  • You will identify how other libraries categorize their music, then creating categories similar to – and beyond – existing templates

  • Understand and identify how Audio Directors, Music Editors and Music Supervisors might search for music cues for game, movie and television projects

  • Further determine which cues could be worth pitching to multiple genre producers to build a sample library

  • You will think out-of-the-box for ways into audio libraries, music placement companies and industry-wide 3rd party usage

Qualifications:

  • You are currently enrolled in a Bachelor’s Degree granting program graduating no earlier than December 2025

  • You understand different music genres and their place in pop culture

  • You have an interest in orchestration

  • You have interest in research

  • You have a significant knowledge of composition and music cues

Must be available for a full-time paid internship in the summer of 2025. We are only considering students who will be enrolled in an accredited degree program in the summer of 2025, slated to graduate no earlier than December, 2025. Applicants must be legally authorized to work in the US on a full-time basis during the 12-week internship. Visa sponsorship is not available for this position.

US COMPENSATION AND BENEFITS

The base salary ranges listed below are for the defined geographic market pay zones in these states. If you reside outside of these locations, a recruiter will advise on the base salary range and benefits for your specific location.

EA has listed the hourly pay ranges it in good faith expects to pay applicants for this role in the locations listed, as of the time of this posting. Salary offered will be determined based on numerous relevant business and candidate factors including, for example, degree type (e.g. Bachelor’s, Master’s, PhD), what stage you are in your degree journey (i.e. freshman, sophomore, etc.), qualifications, certifications, experience, skills, geographic location, and business or organizational needs.

HOURLY PAY RANGES

  • California (depending on location e.g. Los Angeles vs. Sacramento): º $27 - $40

  • New York (depending on location e.g. Manhattan vs. Buffalo): º $27 - $40

  • Jersey City, NJ : º $27 - $40

  • Colorado (depending on location e.g. Denver vs. Colorado Springs): º $25 - $33

  • Washington (depending on location e.g. Seattle vs. Spokane): º $29 - $37

The hourly pay is just one part of the overall compensation at EA. We also offer a package of benefits including 80 hours per year of sick time (prorated based on scheduled hours per week if less than full-time), 16 paid company holidays per year, medical insurance, and 401(k). Interns in California are also eligible for Voluntary Disability Insurance.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We take a holistic approach with our benefits program, focusing on physical, emotional, financial, career, and community wellness to support a balanced life with paid time off and new parent leave, plus free games and so much more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.