About DECA Games

We believe that games should be played for decades but many are abandoned even when a loyal community is screaming to keep them alive. DECA specializes in acquiring games from other developers and reinvigorating them to continue to entertain for decades. When other studios see an old game, we see a fantastic set of problems to solve and a huge opportunity.

DECA is a remote company with over 300 people in over 30 countries globally. DECA is also a part of the Embracer Group, the largest public gaming company in Europe.

About our culture

We’ve managed to maintain a small company feel with the stability and resources of a much larger one. We fully believe in the flexibility of a remote workplace. Team members are trusted to manage their time and get things done independently. We think that egos and politics need to be checked at the virtual door. That means no jerks are allowed, that no job is too small for anyone, and an openness to help and learn from each other is required. We love the challenge of working within constraints and love when we succeed as a team. Check out more about us and our values on our website (

This is a remote position. You can work from anywhere in the world in the CET timezone (9 am - 6 pm CET).

Job Description

We are seeking a skilled and experienced Release Manager to join our dynamic team over at DECA Games.

In this pivotal role, you will be responsible for managing the build and release processes, ensuring the timely delivery of game builds both internally within DECA and externally to 1st Party partners such as PlayStation Store, Xbox Store, Steam, Epic Games Store, etc. Your expertise will bridge the gaps between QA, Engineering, Production, and other departments, playing a crucial role in the development and distribution of our games.

In this role you will have the opportunity to work with many other disciplines such as QA, Engineering, Production, to build and deliver products that meet the overall business needs. This is a dynamic role with high exposure to many aspects of developing and running unique games.

If this sounds like you, we would love to meet you and discuss it further!


  • Serve as the main point of contact between DECA and our 1st Party partners for submission and release matters.

  • Be the contact for release topics on Sony, Microsoft, Valve, Epic Games as well as other platforms, ensuring all stakeholders have the right level of visibility before and after the rollout.

  • Handle technical setup: App declaration in the systems, the configuration of project’s features (Achievements, Trophies, Change history, etc.), and associated files.

  • Discuss, create, and share planning for each upcoming version taking into account store-specific deliverables.

  • Help drive adherence to internal timelines for digital content submission, and highlight/escalate risks.

  • Audit Release Management processes and advocate for their continuous improvement.

  • Leverage existing pipelines to ensure that our products comply with requirements for game releases and updates.

  • Analyse information from QA or Production reports and other inputs to document, assess, and represent Release Management's build confidence levels for each release.

  • Facilitate smooth and timely distribution of builds across teams (both internally and externally) with the use of established tools and automation.

  • Gather the required green lights from each department before submission, and upload the new builds and metadata on each back end.

  • Coordinate the efforts of the content submission cycle, ensuring smooth and timely communication among stakeholders.


  • 2-3 years experience shipping games and updates on multiple platforms, in a QA, Builds/Release Manager, or Producer position.

  • Experience with Microsoft, Sony, Steam, and Epic Games release and submission processes and associated tools/storefronts.

  • Excellent communication and interpersonal skills.

  • Detail and process-oriented with good organizational skills.

  • Solid Project Management experience.

  • Ability to manage multiple projects and prioritize effectively under tight deadlines.

  • Basic PC software proficiency (.rar/ftp/internet/IP) is required as well as proficiency with MS Office and/or Google Suite.

  • Gaming experience on current gaming systems is ideal.

  • Experience in QA or software development is preferred.

  • Knowledge of Continuous Integration and Continuous Delivery (CD/CI) pipelines.

Nice to have

  • Experience with PC and console GaaS.

  • Knowledge of the Game Development Process.

  • Experience working with proprietary engines and in-house tools, quick adaptability.


  • Remote first company culture.

  • Flexible work hours to support a personal work-life balance.

  • Weekly remote Embodiment@Work breathing and workout exercises.

  • Online language classes: English, German, French, Spanish, etc.

  • Working in a multicultural environment with people from over 30 different countries.

  • Flat hierarchies with an open-door policy.