This job listing expired on Jan 9, 2024
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THE d3t STUDIO

d3t and our sister studio, Coconut Lizard are at the cutting edge of technology and creativity, delivering co-development video game services to our global triple-A clients Our studios, part of the Keywords Studios Group, work on multiple exciting projects at any one time offering plenty of variety and involvement.

We have been established over 13 years and our studio projects have included EA Sports FC 24, Hogwarts Legacy, Dead Island 2, Sea of Thieves, LEGO Star Wars: The Skywalker Saga, Vampire: The Masquerade – Bloodhunt, Marvel’s Guardians of the Galaxy, Alan Wake Remastered, Mafia II: Definitive Edition, Assetto Corsa Competizione, The Witcher 3: Wild Hunt and more.

Our studios are based near Runcorn, Cheshire and Gateshead, Tyne and Wear where we offer an amazingly professional, fun and supportive working environment. We are very passionate about what we do and pride ourselves on our inclusive mentality, mentoring ethos and have been awarded ‘Best Places to Work’ multiple times by gamesindustry.biz including 2021, 2022 and 2023. In addition, we won ‘Best Creative Service Provider‘ at Develop 2022 and were nominated in 2023.

THE ROLE - SENIOR ANIMATOR

Our successful studios are continuing to grow and we are looking for a Senior Animator to join the expanding Animation Team.

RESPONSIBILITIES

  • With a deep understanding of anatomy and motion, create exceptional animations both for in-game and cinematic scenes and understand what makes a good camera composition.

  • Attend regular animation reviews and assist in both providing and implementing feedback to ensure the highest quality animations in our games.

  • Be a role model, inspiring and motivating the animation team to create world class animations.

  • Work with tech animators, tech artists and programmers to help improve workflows in the character animation pipeline for increased animation efficiency.

  • Ensure all animation work adheres to guidelines regarding naming conventions, texture layering structures, folders etc.

  • Add to our library of tutorials, documents and technical guides to improve the animation pipeline.

  • Be proactive in helping resolve technical issues and support the team with fixing bugs and finding solutions.

  • Passion for staying up to date with latest technology and embracing new animation techniques and share knowledge with the animation team.

  • Excellent time-management and organisational skills, deliver quality work within fixed time constraints.

  • With a professional and organised approach, adhere to schedules and promptly feedback concerns regarding any aspects of the project. Ensuring the right tasks are tackled in the right order, updating Jira, communicating progress and helping to manage team deliverables.

  • Able, when required, to take ownership of specific features of the game or to manage outsource artwork, including all communication, feedback and implementation.

  • Confident with motivating and inspiring more junior animators to flourish and help to promote a culture of collaborative innovation.

  • Self-driven, autonomous and confident, demonstrate responsibility for work quality and processes for both yourself and other members of the animation team, actively contributing fresh ideas and encouraging the team.

ESSENTIAL EXPERIENCE AND SKILLS

  • Excellent animation skills demonstrated through show reel.

  • High proficiency in Maya/MotionBuilder, UE4/Unity, Excel and Jira.

  • Practical and methodical approach to both technical and creative problem-solving and experience of mentoring and sharing technical knowledge with junior team members.

  • Effective communication and organisation skills and confident working within a multidisciplinary animation team.

  • Practical and methodical approach to both technical and creative problem-solving.

  • Flexible and calm approach with the ability to adapt with change.

  • Ability to deliver quality work within fixed time constraints.

  • Passion for staying up to date with latest technology and embracing new game art techniques.

DESIRABLE EXPERIENCE AND SKILLS

  • Experience of working within game development for at least 4 years.

  • At least three published titles.

  • At least two full project cycles in a Senior Animation position.

  • Proven background in outsource art provision.

BENEFITS AND PERKS

Just some of the many offered by d3t:

  • 25 days holiday (+ bank holidays + up to 5 days extra for length of service)

  • Company Pension Scheme

  • Flexible working hours

  • Private Medical and Dental Insurance Scheme & Eye Care Scheme

  • Employee Share Scheme

  • Anti-crunch ethos – an amazingly professional, fun and supportive working environment!

  • Income Protection & Life Assurance

  • Annual Bonus – be rewarded for great teamwork!

  • Free Parking

  • Game Voucher Scheme

  • Tech and Bike Scheme

  • Company Socials, Monthly Studio Lunches, Project Launch/Wrap Parties + Annual d3t Events

  • Breakout Areas – filled with perks such as games, BBQ area, complimentary snacks to suit all dietary preferences etc.

We offer a flexible working policy – the role can be hybrid, remote (UK based only) or studio based at either of our studio sites – d3t (Runcorn, Cheshire) or Coconut Lizard (Gateshead, Tyne & Wear).

Initial interviews will be help by video call.

Don’t meet every single requirement? Not a problem – please apply. At d3t we are dedicated to building a diverse, inclusive and authentic workplace and culture. If this opportunity excites you but your current skills or past experience don’t align perfectly with the job description, we encourage you to still apply. You may just be the right candidate for this or other roles within our team.